I have a square plane and want to know how I can sculpt on its surface so that I only ever go a certain depth into the plane no matter how many strokes I apply. Basically I want to create a relief on the surface which maintains a constant height whilst the recesses maintain a constant depth.
I've been experimenting with the layer brush which achieves just the effect I want however subsequent strokes over previous ones i've laid down 'builds up' the height, what i'm looking for is when I apply my next stroke previous areas that have been sculpted are unaffected and areas untouched are brought up to this height. Hope i've explained that right.
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Also I sketched out the outline of my main relief and then switched to a larger diameter to 'fill out' the inside of the relief I sketched to the same height but making the brush diameter wider also gave the strokes more intensity, do I just have to use the same diameter brush stroke to sculpt the entire relief the same uniforum height?
1. paint a high-res alpha in photoshop, and stamp it on to the plane in zbrush
2. just convert an image into a normal map using crazybump or the nvidia filter
3. polypaint the relief pattern in zbrush, mask off those areas, and zsub the remaining areas with the layer brush
4. after sketching in the relief pattern, lift the entire plane as evenly as possible with a single stroke of the layer brush, save that as a morph target, switch back to the original state, and sculpt in the detail with the morph brush
btw you can easily switch off pressure sensitivity from the Preferences menu.
Haven't used polypaint so far so may have to try that, I was thinking of something similar to your last suggestion, just meticulously masking off the whole area where I want the relief pattern and then with a huge diameter brush apply a layer stroke to recess it into the plane, thanks for the suggestions.
edit - oh wait, it is documented...on the ctrl help tooltip. Doh. Nice feature...I ZB