Mezz: Thx man! yeah there's a lot i want to dig too but as we say FTW!!
Coffee.Black.: thx, i think i'm gonna work on #11 first.
Ashleigh: thank you, hope you'll like what comes next too
Joey : FTW bro!!!
paeter : thx!
Before going for a freaky stalker, i've been digging the magical artifacts of #11 and #12.
Some alive weapons
The smaller version
I wanted something like the predator's helmet (with all the weird visions), but in a magical way. Hope you'll like it
sweet man, great thumbs- awesome majic ninja idea- I wish I could think in terms of function like your doing right now- makes the concept process so much easier.
thx
I like to justify everything i put on a character, the disadvantage is that it's a bit harder for me to think just in a graphic way. 'Got to find the balance ^^.
Number 4 stand out the most to me, but all of them are really sweet. I'm liking the concept of the vision helmet as well. All the eyes gives a very mysterious feeling.
I'll put some more research very soon, here's some.
I didn't find the dragon blade so exciting, but i feel there was something to do with that firebreath idea :
graphically i think u need to implement ur later ideas better into the silloutte, while ur earlier studies were a lot more 'designed'. the 'visions' crown is really cool, the entire character can change in terms of color scheme and behavior accordingly, although that might be hard to show in stills (without making several complete variations). the dragons-boosters r also cool but dont relate much, maybe they too can behave differently according to the 'mode' but go show that again... i think u should decide which is ur leading element and push that. i think the boosted-fast-assasin char is better, at least easier to show. think which areas r best to put boost (ass, back of shoulder, etc.) and implement more dragon heads or whatever, this sounds cool
Thanks man, you're right.
I tried to combine too many things to make the deadliest stalker, but the best is the enemy of the good...
I'm gonna simplify things a bit and make a choice between the crown or the dragonarmor (i love both, dreadful choice...)
Thx again.
p.s. Yes the design on the late characters is very weak (no sexy shapes or behaviors) my apologies for that, it won't happen again i promise
Wee ha! Badass, the model sheet looks great, you're flying along!
Maybe change up the background behind the model sheet, white has a bit of a snow-blinding effect which does funny things to the perception of contrast. I think it might help the detail in the face pop out a bit?
Replies
Wow, really nice tumbs...
I'm a fan of a bunch, but let's narrow it down tooooo... #2, #4, #5, and #10
Good luck, let's see some more stuff
11 & 13 FTW !!!!
Thx for the comments guys!!!!
Mezz: Thx man! yeah there's a lot i want to dig too but as we say FTW!!
Coffee.Black.: thx, i think i'm gonna work on #11 first.
Ashleigh: thank you, hope you'll like what comes next too
Joey : FTW bro!!!
paeter : thx!
Before going for a freaky stalker, i've been digging the magical artifacts of #11 and #12.
Some alive weapons
The smaller version
I wanted something like the predator's helmet (with all the weird visions), but in a magical way. Hope you'll like it
I like to justify everything i put on a character, the disadvantage is that it's a bit harder for me to think just in a graphic way. 'Got to find the balance ^^.
(Still diggin' on #11 i'll post smthing soon).
I'll put some more research very soon, here's some.
I didn't find the dragon blade so exciting, but i feel there was something to do with that firebreath idea :
be back soon with more
...and...
.... go go go!
(i'll sleep when i'm dead )
graphically i think u need to implement ur later ideas better into the silloutte, while ur earlier studies were a lot more 'designed'. the 'visions' crown is really cool, the entire character can change in terms of color scheme and behavior accordingly, although that might be hard to show in stills (without making several complete variations). the dragons-boosters r also cool but dont relate much, maybe they too can behave differently according to the 'mode' but go show that again... i think u should decide which is ur leading element and push that. i think the boosted-fast-assasin char is better, at least easier to show. think which areas r best to put boost (ass, back of shoulder, etc.) and implement more dragon heads or whatever, this sounds cool
I tried to combine too many things to make the deadliest stalker, but the best is the enemy of the good...
I'm gonna simplify things a bit and make a choice between the crown or the dragonarmor (i love both, dreadful choice...)
Thx again.
p.s. Yes the design on the late characters is very weak (no sexy shapes or behaviors) my apologies for that, it won't happen again i promise
The problem is : i've got to keep the character very dark to put the focus on that crown, so here's some stuff :
E and F are closer to the feeling i want, but something is still missing. Got to dig again.
I decide to give a flying majikal Ravensword to this stalker, to hit deeply or to observe a battlefield from above.
I tried some different design for the crown, it's quite difficult to give a dynamic or agressive shape to it:
Next stop : composition and background of the final illustration, gogogo!!!
i like the bad weather, it gives a darker atmosphere.
1/warming up :
2/
3/ I wanted to show the usefulness of the crown, so i made the stalker strike an invisible demon behind him. This isn't easy to show.
and the same but with a more rainy atmosphere :
Now let's finish this illustration, w00t!!!
Maybe change up the background behind the model sheet, white has a bit of a snow-blinding effect which does funny things to the perception of contrast. I think it might help the detail in the face pop out a bit?
Awesome stuff, keep going!