I'm sure this is answered somewhere on the forums, but I can't find it, or with a google search. <-Fail. The shadows shining through a grate alpha plane are just looking like there isn't an alpha on the object at all. My material is set up as masked and everything. Help?
Replies
you have to make the object an InterpActor and tick enabled and CompositeDynamic shadows on in the light environment channels. and it should take the alpha into consideration.
instead of right clicking and going to add actor:static mesh go to add actor : interpActor.
hope these images explain.
When ever Ive used them Its been in conjunction with a directional light (static and dynamic) simulating the sun so yes they are dynamic shadows not baked but they don't have the razor sharp edge or intense blackness of stencil shadows, I just find the results nicer.
as far as I know you will never get something with alpha to cast a proper shadow using only static lights, like Peris said. I dont know if thats a problem for you or not Cody, but let us know how you end up getting your desired result dude.
cheers