Hey everybody I'm back, this is a new model I'm gonna start on. The widely known artist Kekai Kotaki gave me the rights to model one of his throw away concepts. which were not used for Guild Wars. I plan on Knocking this model out in 7 days, I'm really gonna push myself on this model. I learned alot from my balrog model so I think i can make this happen. I thinking about changing the orginal face to the concept cause its to goofy,everything else i will keep. After im done with the modeling part in a week I plan on texturing him too. Guess I can kiss my Social Life goodbye this week.
Quick block out before z-brush
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Just thought you might wanna see this:
http://www.zbrushcentral.com/zbc/showthread.php?t=67838&page=3&pp=15&highlight=Kekai+Kotaki
-Woog
but the whole dangerous and deadly style may look awesome too
just waiting around to see what you make of it...
I gonna try to get real far with the modeling process today ,so please critics this.
There's something weird about his love handles/stomach. Everything's too saggy or something.
In the concept, he's got that arch below his boobies, but that's where his ribcage ends, not a roll of skin. I'd try to get that ribcage in there. The dude is big and fat, but still has muscles. And his fat is probably not the old lady saggy type, but the firmer, rounder type.
also dont like the new jaw, was better without IMO
As for the arms.... while looking at the concept, his arms are a little funky. It seems that he has smaller bicep and deltoid areas, while the forearms are slightly larger and bunches up at the wrists. You kinda have the reverse thing going with the forearms.
As for the hands... They seem slightly too boney for a heavyset character. But like you said you want to do more smoothing and what not.
I like where the heads going. Fits the character well.
Overall I like where its going. Keep up the good work.
[Edit] My advice, don't worry about "knocking this out in 7 days". That would be incredible if you could make this model from scratch in that time, but I think its more important to take your time and really give this character some polish. You said you learned a lot from the Balrog character, but in fact if you read the artists comments on that piece, he says its really important to take your time with things. Do keep working hard on this until its finished. Go Go Go!
[Edit] My bad I was thinking Imrod when you said Balrog. You get what I mean though I'm sure, sorry for any confusion.
As for the update... I think the forearms are looking better. Not sure what to tell you about the hands. Can't really tell too much from the concept. Maybe try making them bigger and see how it feels.
I like what you added to the back. Although the back of the thighs seem odd imo. Not really sure. Yeah he's definitely an awkwardly built SOB.
Anyways... welcome back and keep up the good work.
Just one thing, the amounts of rolls are just too much, they look wicked, but take away from the original concept. and yeah, bend those legs! not in the t-pose, but when you pose him.
last thing, his stomach does look like a tumor, fat doesnt look like that when it is stretched (like on the front of a stomach) maybe smooth it out and add that detail to the underside? :P
The original, while having wrinkles all over, is smooth overall, and the wrinkles as I interpret the drawing, are smaller surface wrinkles rather than deep folds. Think more Elephant, and less fat man. While few would debate that Elephants are fat, and wrinkley, they're overall skin is fairly flat, and they have a lot of musculature under their somewhat saggy, wrinkled skin:
What I see in your sculpt, are a lot of indentations, bulges, and unnecessary folds that don't make sense with the sense of anatomy I get from the original piece. In the drawing, his arms are big, but, are mostly muscle it seems. In yours, they seem to have lost that sense of muscle, and look like big tubes of fat and cotton.
I'd take a step back, study some anatomy (muscle placement etc.) and then come back with a fresh take on his underlying shapes and overlaying wrinkled skin.
the underlying structure seems to be getting lost
The concept seems to be bordering on the muscular side of fat
Here's some of my funny reference. Please enjoy:poly136:
The latest version looks way better than before, but I think you could even go another pass at it minimizing the deep folds as Tumberboy pointed out. Really try to push yourself to make drastic changes to your sculpting, as it can be easy at times to get caught up in detail and not really be changing as much as you should. The forearms for example shouldn't have all those folds and stuff. Keep going man!
BradMyers82- I hear you, but taking in consideration what you said I cant think of anything else to change beside the forearms. I was trying to go for a more stylistic look but i may change them, we will see.
Do you guys think i need to make the back come out more like in the draw over i did?
These aren't the speedo wearing muscle men like Arnold. While they aren't as apparent, they have a lot of big musculature under their skin/fat. They are more barrel chested, and some have fairly large bellies too.
With all due respect, if you hadn't told me that you'd started over from scratch, I wouldn't have known. It looks very similar to before to me. There is too much definition in his skin, too many wrinkles, the back bone sticking out, etc. I think you may be going down in subdivisions too quickly. Rather than going that far down and working on details, I think you'd benefit from staying up a few levels and working on his overall form more first.
Part of the problem I have with him, is how high his shoulders are. Looking at the original, his shoulders are at roughly the same position as a thin person of the same height, and while he doesn't have much of a neck, that's because his trapezius muscles are huge, and he's got fat filling in the area round his neck. Instead, it seems that you've brought his shoulders up to meet his head, which is kind of throwing the whole thing off for me.
His face is also too detailed imo. You've given him lips, and normal eye sockets. Part of what makes the concept so appealing to me, is how smooth and featureless his face is. It's basically one big blob of a head, with a crack of a smile, and two small indents for eyes. Your version has also exaggerated his smile significantly, which detracts from the creepyness of the original.
Overall I think you need less of this:
and more of this:
The sculpt keeps getting better, just keep working on it.
I hope that helped.. keep it up your doing good
http://boards.polycount.net/showthread.php?t=57012
Now he looks more like himself, and less like the Evil Grimace.
I think you should smooth out his clavicle/neck/sternum area a bit. The concept makes me think he's just got a bit of a shelf over his clavicle and that's about it.
I also think the shoulders still need to come down a bit, and get beefed up some too. Check it:
After that, I think you should leave his head/torso alone for a bit, and retouch his extremities.
His forearms and hands are REALLY big in your model already, and you're talking about making them bigger. I don't think they need to be bigger at all, I think they need to be more compact, but stubbier.
Think more like chubby baby hands (only with tough old leathery skin over them)
but with stubbier, Clubbed fingers:
On the legs, check out some more anatomy ref to see how the muscles actually wrap around humanoid legs, and interact with the patella. I think your exaggeration of the toenails (making them even more elephanty) is drawing the eye to his feet, which isn't necessarily what you want, and is kind of making him look off balance.
I shouldn't have to say it, but i feel like I've been telling you what to do on your model, so keep in mind, this is all just my opinion, and you should feel free to tell me to fuck off at any point, and do what you want to do.
http://boards.polycount.net/showthread.php?p=936985#post936985
I must be frickin blind man. I totally didn't see/ notice the bodies hanging from him. That is awesome. I think you will definitely want some girth if they're hangin from him like that (although a half body).
Good work man. Keep up the good work. Lookin sweet.
Details are getting much, much tighter though, and i dig the new head.
What I want to say is that I think it would look more brutal with the arms on the original concept