I'm diggin the character, it looks really good! and I must say she has a smokin hot ass!
however it does look like her ass crack goes too far up her back. I can't see to much of the face, but from what I can see it looks like theres something funny going on with the lips.
The figure looks great, but I do have a question: what material is her head-piece made of? I'm getting reads that tell me its a leather or fabric, and I'm getting other readings that are telling me its supposed to be metallic. Its somewhat difficult to figure out.
The environment is also rather interesting! I believe, however, that working in some more damaged structuring supports would prevent that "melty window pane" look that is occuring in your buildings.
Neavah-yes her ass is kinda off. I believe girls dont have that ass:( I mess up later after the posing. So I couldnt sculpt the face I want it. But I hav learned a lesson, and wouldnt do it again I hope:D
Matteo-I start with a zsphere and keep going on and on. I liked the zsphere a lot I dont understand why our class dont like it. Maybe they dont understand the tool yet.
Danpv-Yea I didnt thought about what material she was wearing, a big misstake though. She was wearing of some kind of light armour metall thing. It is hard to sculpt the scratch and even save the important area, I dont wanna mess it up.
The environment I did it in 1 hour quickly, I was more concentrated on the character. The windows I agree they seems to be melted, because I didnt knew what brush can make a crack alpha or what it is.
Lol its a lion in asia version.
Here is a concept for an environment a final version will be in 3d. I have 3 weeks to do it. Texured,rendered and a beauty render. It should be an asia bladerunner mood style.
Thx for the cheering danpv.
Here is a rough lowpoly scene I did today. Just putting some dummies of how the props will be in place. Specs is maximum 15k polys. Now it doesnt look like sci fi nor asia. But I will add more shapes to the houses and put more small details to ground etc.
If it helps at all, I can sense the Asian direction. So maybe that's working better than you thought! However, yes, you're right about this not feeling sci-fi. I'm actually getting a conflicting vibe of fantasy in the foreground and "ancient technology" in the background.
As you deduced already probably, a lot of this will be properly conveyed through the additional detail elements you intend to introduce. The era of the scene will probably be conveyed first through your use of artificial lights, greebling, and atmospheric perspective (smoggy/raining Blade Runner feel is a dead giveaway). You have the perspective, and you have an awesome height variation, but I'm worried the silhouette of the composition isn't as strong as it can be at the moment, but that can be easily addressed in a couple of tweaks to the background shapes.
Post an update soon, I got a good feeling about this comp!
Here is an update. It was more work than I thought and still it is lowpoly. I had to add a little more details to lowpoly scene. Total polycount is 12898 can I still crank it up to 15k? Hmm I can add more small stuff but I will leave it that away. Does it look like now a sci fi,bladerunner, asia food market scene maybe? Btw thx for the advice danpV but I wonder how will I fit the whole scene into 3x1024 texture maps? I need some advice:)
Wohoo uv map is so fun!!!! Well not!!!
LOL I have uv mapping in 3 days straight. Not with this scene also another project.
It is so boring...I must admit. If it is a shortcut to do this faster and easier.
I hope I will be finish tmrw with Uv map and start with the highpoly modelling. I cant wait to texture it soon.
Willburforce thx for the comment^^
Here is an ugly update. I quit uv mapping cause I didnt have enough time. And start to texture it. Deadline is next week friday morning. I have to be done as soon as possible. I will skip zbrush,uv mapp and highpoly and start with unitize. Wish me luck!
Great work Voff. I like it a lot. I'd like to see it with some different lighting though. At first this(marmoset shot) looked like it was rendered in UE3. I think the lighting needs a little less saturation and i'd like to see a cold version of it.
Lol before I end with the school today I might do some speedpaints. I am so bad at paint humans but it was fun to do it anyway. Here is a sexy hot girl who thinks she is skinny and one is of course the batman. Both are under 1h work enjoy and have great weekend ppl.
Yep I knew it:) But now I have started with a concept to my further work while doing my game project besides. I choose a violent sci fi player who kills other player he meets kinda if u have watched running man and rollerball.
A lot of shit to do at school. I dont have time to paint a nice picture. I am working with two projects besides and both are deadline next week. Here is a speedpaint, it has been a while painting medieval stuff.
I suck at character modeling, not my style. I am disappointed with my work to. Doesnt seems to be correct. My work in progress will be done tmrw I hope.
Never give up on painting. I usually hold my paintings quality in standard even if I dont have time or what. To keep my brain on ofc but hard to find a space of time paint maybe before school start or at lunch or after school.
I got a chance to do some mattepaintings. Here is one of them to our rts game.
It is going to be zombie involved with knights at that time there is no cure.
Superb work all the way through. Appears to be a very strong sketchbook and it's great to see your skills developing and tightening up as you progress.
thx flyby^^ You know me hehe still developing.
Another mattepaint hmm I kinda fell in love in venice and florence environmental they are so beautiful. I couldnt refuse to paint another one and here you go!
thx flyby^^ You know me hehe still developing.
Another mattepaint hmm I kinda fell in love in venice and florence environmental they are so beautiful. I couldnt refuse to paint another one and here you go!
Replies
Here is a 10min speedpaint
Here is a collected paint of 15min sketches
Here is some stuff I am working with right now.
This one is only concept to our game. Some fancy cartoon style.
And some parts to my robot
however it does look like her ass crack goes too far up her back. I can't see to much of the face, but from what I can see it looks like theres something funny going on with the lips.
Looks good though!
Looks really nice, looking forward to your presentation to morrow
The environment is also rather interesting! I believe, however, that working in some more damaged structuring supports would prevent that "melty window pane" look that is occuring in your buildings.
Keep posting, I'd love to see more!
Matteo-I start with a zsphere and keep going on and on. I liked the zsphere a lot I dont understand why our class dont like it. Maybe they dont understand the tool yet.
Danpv-Yea I didnt thought about what material she was wearing, a big misstake though. She was wearing of some kind of light armour metall thing. It is hard to sculpt the scratch and even save the important area, I dont wanna mess it up.
The environment I did it in 1 hour quickly, I was more concentrated on the character. The windows I agree they seems to be melted, because I didnt knew what brush can make a crack alpha or what it is.
Here is a quicky and ugly paint 15min sketches.
Here is a concept for an environment a final version will be in 3d. I have 3 weeks to do it. Texured,rendered and a beauty render. It should be an asia bladerunner mood style.
Here is a rough lowpoly scene I did today. Just putting some dummies of how the props will be in place. Specs is maximum 15k polys. Now it doesnt look like sci fi nor asia. But I will add more shapes to the houses and put more small details to ground etc.
As you deduced already probably, a lot of this will be properly conveyed through the additional detail elements you intend to introduce. The era of the scene will probably be conveyed first through your use of artificial lights, greebling, and atmospheric perspective (smoggy/raining Blade Runner feel is a dead giveaway). You have the perspective, and you have an awesome height variation, but I'm worried the silhouette of the composition isn't as strong as it can be at the moment, but that can be easily addressed in a couple of tweaks to the background shapes.
Post an update soon, I got a good feeling about this comp!
LOL I have uv mapping in 3 days straight. Not with this scene also another project.
It is so boring...I must admit. If it is a shortcut to do this faster and easier.
I hope I will be finish tmrw with Uv map and start with the highpoly modelling. I cant wait to texture it soon.
Looking forward to seeing how sci-fi bladerunner market place turns out. :thumbup:
Here is an ugly update. I quit uv mapping cause I didnt have enough time. And start to texture it. Deadline is next week friday morning. I have to be done as soon as possible. I will skip zbrush,uv mapp and highpoly and start with unitize. Wish me luck!
Here is the result of rough diffuse texturing. Tmrw I am starting with cgfx shader and putting some light source.
Keep up the good work!
It is going to be zombie involved with knights at that time there is no cure.
Another mattepaint hmm I kinda fell in love in venice and florence environmental they are so beautiful. I couldnt refuse to paint another one and here you go!