Dude, the emmisive looks sweet, what kind of weapon you gona give this mofo, or are the arm spikes coming out of his back going to count as that. Looks like they would do some dammage to me. :poly142:
emmisive came out gorgeous. I prefer the glowing fingers on the lowpoly over the high...
excellent color choices, and very life-like turntable... Look forward to seeing his pedestal and weapon, this is one of the top ones out there. solid. keep it up.
Wonderful how you managed to transfer the rendering style from hi to low... Chest front seems to lack a bit of detail in the sculpt compared to neck etc though, no? With a nice podium this guy'll really look good... Somehow I picture him in a cave, with stalactites and stuff.
If you find some extra time at some point, could you share some insight into your shader/render settings as well as some of the day lighting settings that you found to make a significant enhancement to your render?
Your presentation is very impressive! Thanks for taking the time to share this art with the community!
Really nice style, it's like a little toy!
I'm not such a huge fan of how smooth the end result is, it doesn't really look like a "real" creature but more like a plastic model of one, but I guess that was the look you were going for, so *shrug*.
Replies
here's some WIP on the lowpoly
excellent color choices, and very life-like turntable... Look forward to seeing his pedestal and weapon, this is one of the top ones out there. solid. keep it up.
I'm not going to dirty him up too much, but I'm still going to try to play around with some partical effects for those horns and claws.
If you find some extra time at some point, could you share some insight into your shader/render settings as well as some of the day lighting settings that you found to make a significant enhancement to your render?
Your presentation is very impressive! Thanks for taking the time to share this art with the community!
This year is going to be so hard for the judge ..
-Woog
I'm not such a huge fan of how smooth the end result is, it doesn't really look like a "real" creature but more like a plastic model of one, but I guess that was the look you were going for, so *shrug*.
Kudos!