Thought I would put something together, and I would really like input from you guys.:)
Heres a pic of my concept, a smug demon prince.
I'm thinking he'll wield a fire covered sword or a conjured fire sword like kuwabara in yuyu hakusho.
DOH! Forgot to put 3D in my thread title, could a moderator please fix it?
Thanks
Replies
Thanks for your input:D
SamHH
At this stage ill say the anatomy books are your best friend. Here is some loomis to get you started (its in the free domain so it isnt pirating). http://placidchaos.com/AM/index.php/2006/02/21/andrew_loomis
And i would highly recommend getting some bridgman books. Hogarth ain't bad either.
All these suggestions are old books but they have stood the test of time . When you get further ill see if i can help you further with the anatomy.
Are you planning on using a sculpting program?
The high poly is worrying me, in the past I have jsut done basic sculpts with the pain deformation tools in max, but I think I will have to buy mudbox or Zbrush for this one. I think I might just buy Zbrush from the gameartisians sale.
Try before you buy .
Have you got a tablet?
I'm not sure if domwar would fall under non commercial use though .
Here's the head model I made last night. I will post the horned version later today.
I think you understand how to model pretty well. I think the anatomy is really holding you back. The muscles don't look like muscles, they look like padding.
I think if you aren't doing mudbox, then maybe you should think about doing a skin gen model. And if you are going that way I would not model out the individual abs and pecs, I would paint all that detail into the texture.
Here's a wireframe.
Good luck!
Thanks
Thats fine.
Remember to either reduce the sub-D level to 0 after the sculpt is done and exporting it to become the new "low poly" and/or to retopologize before baking those normals.
Attached the head and cleaned the mesh up some, Mud box is in the mail, so I should be getting some sweet sculpting going on soon.
Usually when I think about designing a character I try to imagine "me" as the character itself, as lame as it sounds. I do this alone in my house, so no one thinks I'm crazy nuts! Anyways, try to visualize yourself as the character when your sitting down sketching a concept. Anatomy, Form, Emotion, Background, Culture... a wide variety of key elements are so important when to comes to designing a well developed character. Of course you don't need to include every possible attribute but it helps to incorporate those elements that show your viewers, and yourself, that that your design is convincing and well developed.
I myself was at a stand still with my design a couple days ago. Usually when I get to that point when I feel a mind block I take a break and come back to it later. It's frustrating sometimes but if you have a shred of doubt that your character needs something added or taken away... then it probably usually does. As much as I didn't want to, I made the choice to "almost" completely redesign my entire Demon Lord. I haven't posted a new update but it's coming out well, even better than the last design. Even though it took extra time to make a new design, the outcome is rewarding in the end.
When I first started character development it was frustrating, not because I couldn't do it but because I felt I had to design things in sections at a fast pace... This just held me back. Trying to rush your design is the enemy in my opinion.
Hope this helps man.
You need to pull the chin forward from the neck a bit-it looks like he has no chin, and his neck is too small for the size of his chest. I'm going to echo the others here, you should do some anatomy studies before you get too far on this guy.
As an artist you need to know how to commit to redoing something no matter how much effort went into the previous attempt.
Getting over this step will cuase you to be a much better and faster artist in the end.
Work rough then refine once the rough looks like it is in proportion. Rinse and repeat.
Update, thanks for the input, I am using the layers in mudbox so the details wont be hurt when I change the basic shape.