Nah Asmuel, you make a good point. Hunched might work better and make him more of a "character". I will try it out (probably in 3d blockout, I'm wasting too much time re-painting stuff) and see how it goes.
Vrav: You may be right, I haven't read the rules thoroughly
However there is nothing to suggest he uses magic right now? He has an incense-burner and a big taper for lighting it. No magic there, just fire.
I will re-read the rules tonight and make sure he fits in at least some faction correctly. Shouldn't be a problem.
I was not totally digging the tiny arms before, but now with the one arm being a massive eye-stalk I like it better. With the gear in his hands, which I like, it makes me feel like he should have more-- maybe some bags to put his incense in-- or maybe some more priestly garb. I imagine this guy like a shaman for abomination characters
One thing that always bogs me down with designing things is thinking about how it'd move... that or practicality. Can he bend at the waste with eyes there? and isnt a giant eye on the arm a bit of a glaring weakpoint...
Not to say it doesnt look awesome, i just cant seem to let myself go im sure itd work in my favor if i did heh.
Maybe more glowy magic stuff would be nice to really ringhome the fact hes a priest? ;o
Jackwhat, heh, yeah. I will have to think about that if I want to pose him decently. Maybe his torso just can't bend that much, only twist?
As for magic, technically the demon race (of which he is one!) are not allowed to use magic. Although they do have some sort of "powers" (eg Fire, Ice, Death/Darkness) so I could quite easily shove the latter in as a power. I think ideally he will just be a guy with some stuff. He doesn't have any special powers as such, he's just insane.
I must say I liked the previous design alot more. It had alot more character imo. If you want to go for the eye arm thing at least give him his head back.
As for the "imbalance" thing, I know a few of you have mentioned it, but I've already tried putting the armour on the other side and to my eye it really didn't look as good. It does balance out the load on the guy, "weight" wise, but I much prefer the flow of the shapes and silhouette with it this way round, regardless of whether it seems "lop-sided" or not.
After all, he is meant to be an abomination demon, these guys aren't exactly a paragon of uniformity
the eye version is much better, definitely think about how he will be posed for the final shots though - with his shoulder being under the shell it might limit the range of movement for the big arm.
Quick first pass of ZBrushing. Not much past first sub-d level. I've blocked out his staff/incense thing in 3dsmax but haven't brought into ZBrush yet.
I think scaling down the arm a TAD - like, maybe a bit smaller than in the first sculpt would do wonders for the balance. As is it looks a little too heavy as its almost like a 2nd torso in size.
That aside it looks fucking rad! And who needs a bendy chest when its like a fuckoff giant head anyway! \m/
I've been staring at this guy for a while . It's a cool design but there's something irking me about it a little. I think the strong diagonals made by the shells are causing the viewers eye to slide right off your beastie. Your concepts didn't suffer from this as the shells were a little smaller and curled around a little more so the eye was more inclined to be lead around to the squidy arm. I realise you haven't done any real work on the shells yet, but it's something to consider, I think.
Of course it may just be that I've had no sleep and my brain is all addled.
Jackwhat: I need to add in his staff / incense burner thing - he holds it in his other hand and I reckon it will help the balance a lot. I don't want to scale down that arm because I want it to look a bit imposing / improbable / exaggerated anyway. It could maybe even use the tentacles to help support its weight while walking around
Jackablade: Nah, you might be right. They have so much surface area they will eat texture space for breakfast too, so I was leaning towards sizing them down anyway.
I will try it out tomorrow and see how it goes.
Really not much progress up to this point, unfortunately. I tried going in a different direction, scribbled out some new concepts and messed around in max/zbrush, but I didn't come up with anything that I liked better than this guy really.
So I've tweaked his proportions again. Basically I thought the legs were far too long. The feet may still change, they're pretty generic right now.
I'm also messing around with changing the tentacles into more crab-like claw things, I think this could work, will keep going in that direction.
Still need to properly design his weapon/item thing too.
Awesome sculpt man Really diggin' all of those eyes. It almost feels like his weight needs to be more evenly distributed since a lot is going on with the left side of his body. The inverse knees look nice on this character...it would actually be cool to see his "thighs" and "calves" beefed up a bit. Things feel a bit frail down there right now. Anyway, I'm sure you'll get it all worked out man....keep it up
Yea...that could be said about anything though, honestly. A good pose definitely helps sell things better but still doesnt resolve any type of issues with things feeling a bit unbalanced.
I'm just spotting things that I think could be pushed further...
i think after hearing what you said about the tentacles being used to help him walk i can imagine him in a pose that could be cool. I'll bet you could make it work for sure I would say his legs seem a bit small but maybe that could be balanced if his feet were larger?
You know, when you get to the weapon, it should be something roundish and off balanced somewhat, to add to the asymmetry of this design. Anything totally unusual would basically work, but I would stay away from pikes, or knives or anything like that.
I have been wanting something like this. So sort of like "MultiAppend in Zbrush?
Entry is looking tight btw. Need too see that iris and pupil to get a sense of his character.
awesome script MoP ! The more I see your entry to less I feel uncomfortable with the whole "balance" thing. Looks like it's gonna work pretty well in 3D !
Love the script:). Thanks for that one, on the character I am liking the big mass and asymetry, something that I don't do enough of. Great sculpt per usual, though I know it's just your start, so I will look forward to the next update!
I have been away for nearly a week without working on this guy. Feeling sorely behind after seeing the state of the competition (rv_el, I'm looking at you dammit!)
Tried a quick PS edit tonight to get a better feel of how the colours might end up. I want to do some "natural" markings, but not quite as extravagant as a lot of animals (nothing wasp-like or snake-like, I think) - maybe more like crabs and the more subdued frogs/toads. Subtle changes in colour in regular patterns.
Also gonna go crazy on back-lit spiny hair ... shader fun!
look pretty awesome -- love where this is going! I'm looking forward to seeing what kind of markings you come up with. He does feel like he deserves some sort of aquatic markings ... but then again giving him something completely opposite might work as well. Maybe think about a shark's marks -- they are light on the bottom and dark on top so things from either vantage point can not make their forms out. It would be cool to see vibrant colors where he is not usually exposed.
Replies
Vrav: You may be right, I haven't read the rules thoroughly
However there is nothing to suggest he uses magic right now? He has an incense-burner and a big taper for lighting it. No magic there, just fire.
I will re-read the rules tonight and make sure he fits in at least some faction correctly. Shouldn't be a problem.
Thanks for the feedback, guys!
How about a purse and shoes to match the scarf? Or maybe a pretty little belt?
I mean, you know, if you are going to accesorize and all..... :P
Looking good man.
-nutsy
why does his penis have hands? :poly122:
other than that great work as always :poly121:
Maybe a mouth or intake valve instead of the huge palm eye?
Mouth might even work better with his crotch-hands, he could hold a cake with the little arm and eat it with the big one.
Not to say it doesnt look awesome, i just cant seem to let myself go im sure itd work in my favor if i did heh.
Maybe more glowy magic stuff would be nice to really ringhome the fact hes a priest? ;o
As for magic, technically the demon race (of which he is one!) are not allowed to use magic. Although they do have some sort of "powers" (eg Fire, Ice, Death/Darkness) so I could quite easily shove the latter in as a power. I think ideally he will just be a guy with some stuff. He doesn't have any special powers as such, he's just insane.
I kinda agree with leviathan though. Putting the armour on the opposite side of the mega-arm might balance him out a bit better.
Really diggin the newer direction.
As for the "imbalance" thing, I know a few of you have mentioned it, but I've already tried putting the armour on the other side and to my eye it really didn't look as good. It does balance out the load on the guy, "weight" wise, but I much prefer the flow of the shapes and silhouette with it this way round, regardless of whether it seems "lop-sided" or not.
After all, he is meant to be an abomination demon, these guys aren't exactly a paragon of uniformity
i'd make those eyes a bit smaller.
keep up! cool to see some new stuff from you.
and personally, i think the 'imbalanced look' adds alot to the character
cant wait to see progress on this
That aside it looks fucking rad! And who needs a bendy chest when its like a fuckoff giant head anyway! \m/
Of course it may just be that I've had no sleep and my brain is all addled.
Jackablade: Nah, you might be right. They have so much surface area they will eat texture space for breakfast too, so I was leaning towards sizing them down anyway.
I will try it out tomorrow and see how it goes.
So I've tweaked his proportions again. Basically I thought the legs were far too long. The feet may still change, they're pretty generic right now.
I'm also messing around with changing the tentacles into more crab-like claw things, I think this could work, will keep going in that direction.
Still need to properly design his weapon/item thing too.
All the better to see you so my crotch can grab you....
Poor guy never gets past 3rd base :P I like the form a lot. The sillouette is nice and interesting. The new changes are great.
nice design could look amazing animated, all off balance menace
I'm just spotting things that I think could be pushed further...
Also he still doesn't have his staff for his other arm, again I think this will help the balance a lot.
Posing this guy will definitely be "interesting"... maybe I should throw a quick rig on, or use Transpose Master or something :P
mopMultiImport - a script to help you rapidly import and update lots of OBJ files!
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Entry is looking tight btw. Need too see that iris and pupil to get a sense of his character.
Much appreciated!
Spark
Tried a quick PS edit tonight to get a better feel of how the colours might end up. I want to do some "natural" markings, but not quite as extravagant as a lot of animals (nothing wasp-like or snake-like, I think) - maybe more like crabs and the more subdued frogs/toads. Subtle changes in colour in regular patterns.
Also gonna go crazy on back-lit spiny hair ... shader fun!