Thanks for that, not that i have much up so far lol.
So small directional update. I felt like the idea for my character was a bit to generic, and tweaked a few things, first off still a clericon, but no longer a pally. I'm instead going to keep the hunter idea but more of a hunter / witch doctor.
I found my over all silhouette was lacking, and i find that a huge part of game art. So in turn im going to have her in the same armor idea more or less, but with a head dress and various ( one or two ) integrated bits of demon.
so first off im going to play with some thumbs and sketches of the head dress which will be made from a demon skull and other materials.
Im kinda approaching this less of a power amrmour type idea and more of the lone wolf witch doctor for hire / help sort of thing.
Kind invission her traveling through remote systems helping small settlements fight off demonic presents plauguing them...Ill evolve it more tonight and have some new thumbs up soonish.
okay so i dreamed up this new idea for the direction change so instead of more thumbs i decided to mudbox up a quick base head and the modeled up a loose skull idea for the helmet head dress. From here i will paint over and sketch over the rendered asset untill im feeling good about it.
in the mean time i will also be proceeding with blocking the body out so i can concept further to the base.
This paint over kinda says what i have in mind foe the horns... more yo come, its just to late to keep going lol.
The skull helmet is looking good, keep exploring it! I was going to do something similar but I don't think I am anymore. Right now it looks like a goat skull, why not go further and mix it up a bit. Maybe add another set of eye holes, exaggerate the teeth, etc.
Also, whether you decide for her to be a lone wolf or a party member, the design has got to be visually impressive regardless!
Cleaned up the mesh for the skull more and simplified a few shapes to better work in Mudbox. Still conceptualizing out the horns but put these together really quick to play around a bit with mud sketches. added the extra eye sockets, and will be defining them a bit more tomorrow.
I would have gotten more done but <nerd> lost was on tonight.</nerd>
thanks guys.
I'm digging the horns, very nice shape. The helmet is cool, but wonder what you do with the eyesockets. No comment on those since they're still wip you say
pestibug ~ Thank you, hopfully tonight ill update the eye sockets, but then again i may leave it untill mudbox and power through to the rest of the basecages.
I have slated 2 more weeks to high poly modeling that includes mudboxing, a week to build the low cage and uvw and the rest of the time to texture.
so i have to keep the pace up, to make my targets : )
Keep running with it! You're on the right path. Have you given thought to other parts of her? Any other distinguishing features on her body (types of armor, proportions etc?) You could try upping the brightness on the eyes,.. make them pop.
Kamui ~ thanks dude I have in fact blocked the body and am in the process of concepting out some ideas next update will hopfully involve that stuff.
She has a base armour that will be bound by a bio organic system over top holding it down and allowing movment, also more demon parts will be intergrated into the suite and body.
On the sculpt, those scapula bones look to be pushing her breasts almost under her armpits, or maybe they are placed too laterally on her chest? Maybe move the scrapula armor up for more of a lower face guard (like swat bullet proof vests ala 'punisher warzone' or knight armor) and arrange the breasts a bit more naturally.
Whoa! Man, I like that paint-over! Really nice. What about those rings at the horns? I really think you should make those horns you made the paint-over of
foreverendering ~ Thanks dude, I was really not digging the way things were shaping up so i took some time to really rethink some things that i had going on...glad its seems to be paying off.
tacit math ~ Thanks for the comment I'll trying too keep the updates coming : )
the shapes are nice, there seems to be an inconsistancy in the style alittle, it looks future techy in the suit(may be alittle early to comment on that though, im sure the shapes are block in., or armor shapes but fantasy in the head and mask idea. it itakes you a minute to process it as apposed to sell the idea right away... well donw though,
Awesome helmet. I really like the insectoid antlers approach you've taken in the last version. Only thing that I'm not sure about are the eyes on the sides.. might just be that they are a bit too large right now. Also you could try to take some weight off the shoulders area and have more focus on the head design. Great work so far!
this is looking like it will be fantastic, I have to agree the big eyes on the sides of her head distract me a little and make me almost forget that there is another head inside that head and when you imagine her with just a giant insect head like that it looks a bit comical.
hi your concept is look gr8....how much is the poly count of ur female character....coz i am also making a female and i am worried about how to convert it into a low poly. the head itself is coming around 1200 poly....any tip
This is shaping up really nicely. I like the added volume that the side eyes give her helmet. I wouldn't remove that volume. Maybe instead of eyes, they could be another set of horns that she chopped off to give her head mobility?
Ged ~ I see the point you are making and i started concepting some alternatives today on my lunch... : ) thanks for the input.
Kovac ~ hmmm lol i never played it, do you have an example I 'm curious now that you say that : ) thanks for the comment :poly121:
orpheus85 ~ Thank you ! um i dont worry so much on the high res model but i do make sure to pay alot of attention to the silloette of the character, which does impact the poly count on the low cage... keep your shapes clean and not to small and you will be in good shape. tight detail is lost on the character in the bake imo.
foreverendering ~ thanks dude ! im trying out your idea tonight to see if that helps out.
Tbone ~ TY ! I am really excited to texture this model im hoping if ive done my job right it will really allow shapes to pop out by working the colors in the textures to complement them...
awesome guys great feed back ill make the changes.
Very cool Goon, definitely one of my fav designs so far. What do you have in mind for colors? If you turned some of those balls on the arm piece into like balls of amber with demon souls, artifacts, bugs etc trapped inside it might look pretty sweet. I look forward to seeing some more updates :poly124:
nrek ~ thanks guy I'm glad to hear that ! and wow that amber idea is actually really cool, i had thought of it more like Tetsuo's arm from Akira, but a weird demon ghost buster trap / arm is way cool too.
I'll explore it for sure. As for colors I wasn't to solid on that yet i was going to do a few color paint overs to get an idea I do know that it will be a simple 3 color swatch starting with a base and working up from there.
408 ~ I am going to be reworking the design of the legs and feet today, and then moving to the right hand glove after that, I should have most of the base shapes finished by tonight / tommorrow.
thank you guys great imput and ideas, helps alot !
the hat is wild and the new arm addition is fantastic. I agree with the boots comment -- they look sweet, but she's going to need some huge honkin' feet to support that arm and weapon. Nice work all around, two thumbs up.
Replies
So small directional update. I felt like the idea for my character was a bit to generic, and tweaked a few things, first off still a clericon, but no longer a pally. I'm instead going to keep the hunter idea but more of a hunter / witch doctor.
I found my over all silhouette was lacking, and i find that a huge part of game art. So in turn im going to have her in the same armor idea more or less, but with a head dress and various ( one or two ) integrated bits of demon.
so first off im going to play with some thumbs and sketches of the head dress which will be made from a demon skull and other materials.
Im kinda approaching this less of a power amrmour type idea and more of the lone wolf witch doctor for hire / help sort of thing.
Kind invission her traveling through remote systems helping small settlements fight off demonic presents plauguing them...Ill evolve it more tonight and have some new thumbs up soonish.
in the mean time i will also be proceeding with blocking the body out so i can concept further to the base.
This paint over kinda says what i have in mind foe the horns... more yo come, its just to late to keep going lol.
Also, whether you decide for her to be a lone wolf or a party member, the design has got to be visually impressive regardless!
coldkodiak ~ Good call and I'm way ahead of you : )
I would have gotten more done but <nerd> lost was on tonight.</nerd>
thanks guys.
I have slated 2 more weeks to high poly modeling that includes mudboxing, a week to build the low cage and uvw and the rest of the time to texture.
so i have to keep the pace up, to make my targets : )
Here is a quick paint over from my lunch hour today...
She has a base armour that will be bound by a bio organic system over top holding it down and allowing movment, also more demon parts will be intergrated into the suite and body.
Finished blocking the body and started to place armor and bones....
On the sculpt, those scapula bones look to be pushing her breasts almost under her armpits, or maybe they are placed too laterally on her chest? Maybe move the scrapula armor up for more of a lower face guard (like swat bullet proof vests ala 'punisher warzone' or knight armor) and arrange the breasts a bit more naturally.
Keep it up man
Spent the weekend reworking some ideas. I thought the look was too weak and i am going back to concept yet again. Just trying to find the right vibe.
tacit math ~ Thanks for the comment I'll trying too keep the updates coming : )
Just updating my base cage progress....
nice going! Best of luck and may the polys define the right form!
r
Just updating my base cage progress....added a bit on the shoulders and block out the start of an arm...trying a fused demon arm into hers....
i will be adding a lot to the arm to make it more demon...
Kovac ~ hmmm lol i never played it, do you have an example I 'm curious now that you say that : ) thanks for the comment :poly121:
orpheus85 ~ Thank you ! um i dont worry so much on the high res model but i do make sure to pay alot of attention to the silloette of the character, which does impact the poly count on the low cage... keep your shapes clean and not to small and you will be in good shape. tight detail is lost on the character in the bake imo.
foreverendering ~ thanks dude ! im trying out your idea tonight to see if that helps out.
Tbone ~ TY ! I am really excited to texture this model im hoping if ive done my job right it will really allow shapes to pop out by working the colors in the textures to complement them...
awesome guys great feed back ill make the changes.
Just updating my base cage progress....roughed out some more of the new arm and put a place holder for her weapon.
still planing more details for the arm and will address them in mudbox.
Reconsider the boots and this is an award winner
I'll explore it for sure. As for colors I wasn't to solid on that yet i was going to do a few color paint overs to get an idea I do know that it will be a simple 3 color swatch starting with a base and working up from there.
408 ~ I am going to be reworking the design of the legs and feet today, and then moving to the right hand glove after that, I should have most of the base shapes finished by tonight / tommorrow.
thank you guys great imput and ideas, helps alot !
Keep it coming