r4ptur3 > Thanks. Yeah, I hope there will not be people messing up
their work at the last time by using a wrong dimension picture.
Kzo > Thank you. Yes I've been thinking about a kind of side sliding
pose too. The problem is that I didn't manage to show lots of robot's parts
with it. To tell the truth, the rigging is very simple. Can't make this doggy
cross its legs as if it had an organic body.
Tried a "Toy like" construction sheet. Not a very dominant style but
I kind of like it. It is a rough trial. Have to find a better layout,
and at first make a model of the wire stuff to give it a less cheap look.
SWEET i really like the sprue presentation- I dont know if its the best idea for final presentation as pimping your exploded model is a tad unconventional, but maybe that's why I like it *shrugs*
The sprue idea is .. hum ... GENIAL ! Really, this is one of the best idea of presentation that I saw. I Think it should be done entirely in 3D.
Well, I WANT this CyberDog miniatures in my wargame collection !
Thanks everyone!
Well that was a kind of joke. But, why not.
I used this sprue presentation to get round
a technical problem. I wasn't abble to duplicate
parts in order to get the whole robot in Z-Brush.
Didn't plugged Sub master tool... Got a problem with it.
i want it for real!
if you print it in real then copy it and sell it i'm sure a lot of children would buy it (including me )
awesome idea!! just too cool!!
Updated post number 103's picture.
Now its all full 3d.
Some discusting yellow stuff are coming out
of my eyes (Transmutating into abomination?)
Time to rest a bit.
Thanks! Not easy to find ideas for the other sheets.
I've been working on the concept sheet and wanted
to give it a "printer work" style. Many things to fix
on it but I'll do it later. I'm under the feeling that
rendering work is much more important, and there
is so much left to do with it. I wish I had learned
more about rendering techniques
Isn't there any rendering brain for rental?
javier.deandres > Thank you!
Zatoichi > Yes. I do that to... counterbalance the weakness
of the model itself. It lacks details and the rendering is poor.
Don' know if I'll be abble to level it up.
I hope your eyes are fine. But you are Zatoichi after all.
Tried to change the colour and contrast to something more violent.
Added a cubemap but you can hardly see the difference... In the past
trials I forgot to activate the fresnel. How stupid I am.
That was one of the reasons why I had a kind of rust weird effect with the cubemap.
pwn is online dork speak for pown or power own :P It means to utterly rock someone's world. (I hope at least one person laughed at my crude definition)
The new colors are much more vibrant and really pop. I'm a fan
Refined the concept and construction sheets a bit
(#103 and #118 pictures updated). I'm gonna
try to make the model sexier once more using
X-normal. If it doesn't work I will start to study
rendering more seriously though I doubt being abble
to master it in 2 weeks... Shoot! Should have work
more at school.
JFletcher, thanks! But I'm not satisfied for it is too simple.
Your robot is much more impressive and "Dominant style".
Wow, man all those pieces you built. It would drive me insane
Happy to see works like yours. It is very motivating to keep on
improving.
Tried to adjust lighting and colours. May be a little bit too much.
A pain for the eyes after 10 seconds?
this is looking great man. to be honest, when this thread first started I didn't have much hope for the final product.
and now that your near the final product, you have FAR exceeded my expectations. all the colors in the texture make this a treat for the eyes if anything.
Thank you construct. One of the problems is that
I'm chickening out when it comes to rendering...
Some of the other entries they look great to me
because the rendering touch makes them looking real.
It seems that you could grab them.
I'll probably make rough draft of all the sheets
and then have a try with MentalRay.
Here is an idea for the text sheet. It needs more contrast may be.
Fei, I didn't cut it. It is just very small and rotated;
256X1536 is the size used in X-Normal.
I know that it should be 2048X2048, but X-Normal
don't accept other sizes. Fredrik Ultqvist is ok with that.
Funshark > Thanks man. I think it is bronze. May change it a bit if time left.
Ae. > No I can't make them bigger inside the sheet; but I actually reduce the
picture width to 600 dots. It will double on the final work.
Fei-Rukawa, I've been thinking of what you told me
and you are definetly right. This texture just look like a cuted one.
I added a little sketch to solve this problem.
Thank you for your feed back man!
(#134 picture updated)
May be "too much" but better than the previous
picture. Too much violet, specular too strong...
There is also something weird with the eyes
(looking very close to each other) fov problem?
Have to think off a scenery for the beauty shot.
A bunch of these guys running under the moon?
Or one of them stuck between two trees?
I like "D", but have his tail coming around at us instead of behind him and maybe have its front left foot up on a stone or something... like hes in movements and or will be ready to take a leap when it needs to. Great job man!
Thank you WarNoodle, Yes I'm gonna have a try
with the front foot up on a stone. Just pasted
three pictures to see what kind of composistion
could work to reinforce the "light and fast" scout
as a beauty shot. Of course, no arrow in the final
but a scenery with some kind of wind effect.
Maybe turn the head on the left one so it is facing towards the right? That way the viewer's eye will follow the arrow's path instead of leaving the page on the left.
your pose sheet from last post is awesome! I love how dynamic he feels.
I agree with r4ptur3 with the head facing the right, you will gain in dynamic on your picture, also you can play with the body inclination to accentuate more the effect (Don't know if your rig allows body rotation cause it's a mecha )
Still cool by the way ^^
Arkhange, R4ptur3 > Thank you guys. It didn't came to my mind.
You're talking about the average size scout, right?
Yes it may be better to twist its neck so that it follows
the general move. Will try and show it on the next post.
WarNoodle > I didn't manage to lift the left foot without braking the balance.
But I used your idea to make the tail coming around to us, and that's much more better. Thanks!
i think he looks a little more readable with the bright eyes, and has a bit more character.
also for the dynamic pose, you could try switching up the camera's FOV to push the perspective a bit more, for added umph.
Replies
their work at the last time by using a wrong dimension picture.
Kzo > Thank you. Yes I've been thinking about a kind of side sliding
pose too. The problem is that I didn't manage to show lots of robot's parts
with it. To tell the truth, the rigging is very simple. Can't make this doggy
cross its legs as if it had an organic body.
Tried a "Toy like" construction sheet. Not a very dominant style but
I kind of like it. It is a rough trial. Have to find a better layout,
and at first make a model of the wire stuff to give it a less cheap look.
Well, I WANT this CyberDog miniatures in my wargame collection !
-Woog
Well that was a kind of joke. But, why not.
I used this sprue presentation to get round
a technical problem. I wasn't abble to duplicate
parts in order to get the whole robot in Z-Brush.
Didn't plugged Sub master tool... Got a problem with it.
if you print it in real then copy it and sell it i'm sure a lot of children would buy it (including me )
awesome idea!! just too cool!!
Just OWNED!
Now its all full 3d.
Some discusting yellow stuff are coming out
of my eyes (Transmutating into abomination?)
Time to rest a bit.
I'm totally fan !
Great work man.
I've been working on the concept sheet and wanted
to give it a "printer work" style. Many things to fix
on it but I'll do it later. I'm under the feeling that
rendering work is much more important, and there
is so much left to do with it. I wish I had learned
more about rendering techniques
Isn't there any rendering brain for rental?
Zatoichi > Yes. I do that to... counterbalance the weakness
of the model itself. It lacks details and the rendering is poor.
Don' know if I'll be abble to level it up.
I hope your eyes are fine. But you are Zatoichi after all.
Tried to change the colour and contrast to something more violent.
Added a cubemap but you can hardly see the difference... In the past
trials I forgot to activate the fresnel. How stupid I am.
That was one of the reasons why I had a kind of rust weird effect with the cubemap.
The new colors are much more vibrant and really pop. I'm a fan
so fresh. I could eat it.
(#103 and #118 pictures updated). I'm gonna
try to make the model sexier once more using
X-normal. If it doesn't work I will start to study
rendering more seriously though I doubt being abble
to master it in 2 weeks... Shoot! Should have work
more at school.
the construction kit was hilarious
Your robot is much more impressive and "Dominant style".
Wow, man all those pieces you built. It would drive me insane
Happy to see works like yours. It is very motivating to keep on
improving.
Tried to adjust lighting and colours. May be a little bit too much.
A pain for the eyes after 10 seconds?
Refined the presentation sheet (#100 picture updated).
and now that your near the final product, you have FAR exceeded my expectations. all the colors in the texture make this a treat for the eyes if anything.
I'm chickening out when it comes to rendering...
Some of the other entries they look great to me
because the rendering touch makes them looking real.
It seems that you could grab them.
I'll probably make rough draft of all the sheets
and then have a try with MentalRay.
Here is an idea for the text sheet. It needs more contrast may be.
arm may need to be changed, or... erased.
robotic arm is ok.. i guess?
256X1536 is the size used in X-Normal.
I know that it should be 2048X2048, but X-Normal
don't accept other sizes. Fredrik Ultqvist is ok with that.
Ae. > No I can't make them bigger inside the sheet; but I actually reduce the
picture width to 600 dots. It will double on the final work.
and you are definetly right. This texture just look like a cuted one.
I added a little sketch to solve this problem.
Thank you for your feed back man!
(#134 picture updated)
but didn't really get what I wanted... May be
need a little more practise.
Robotic arm rocks dude
picture. Too much violet, specular too strong...
There is also something weird with the eyes
(looking very close to each other) fov problem?
Have to think off a scenery for the beauty shot.
A bunch of these guys running under the moon?
Or one of them stuck between two trees?
Have to choose 2 or 3 doggies and put them in a scenery.
May be E + A and B on its sides.
with the front foot up on a stone. Just pasted
three pictures to see what kind of composistion
could work to reinforce the "light and fast" scout
as a beauty shot. Of course, no arrow in the final
but a scenery with some kind of wind effect.
your pose sheet from last post is awesome! I love how dynamic he feels.
Still cool by the way ^^
You're talking about the average size scout, right?
Yes it may be better to twist its neck so that it follows
the general move. Will try and show it on the next post.
WarNoodle > I didn't manage to lift the left foot without braking the balance.
But I used your idea to make the tail coming around to us, and that's much more better. Thanks!
Updated (#146) picture
Thank you for helping.
also for the dynamic pose, you could try switching up the camera's FOV to push the perspective a bit more, for added umph.