Home Contests & Challenges Archives
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

DWIV - 3D - Helixx

2

Replies

  • Belltann
    Offline / Send Message
    Belltann polycounter lvl 19
    Its looking great :)
  • ApprenticeEverything
  • woogity
    Offline / Send Message
    woogity polycounter lvl 16
    nice bake man, and the little guy is looking tight! im interested to see how you are gonna render this out for your shots, could be some seriously hilarious stuff going on.


    -Woog
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Thanks guys.
    Ya for my final shot I've been envisioning the golem holding the invoker in his hand. The invoker in turn is holding his "artifact"(a small toy looking version of the golem) and yelling at him to move his ass and pointing into the distance. The thought of it just makes me chuckle so we'll see how it turns out.
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Quick post of the latest texture work and added some foliage.
    golemrender01.jpg
  • Stinger88
    Offline / Send Message
    Stinger88 polycounter
    Great rock sculpting. I attempted something similar last year and fell flat on my arse. Rocks quite a tough subject to get right IMO. Like the invoker dude as well. Reminds me alot of Brian Frouds work.
  • woogity
    Offline / Send Message
    woogity polycounter lvl 16
    nice update the golem is looking nice!


    -woog
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Thanks guys.
    I did a bit more texture work and added some more greens. Trying out some poses with my golem. I'm personally leaning towards the 3rd one.
    golemposes01.jpg
  • HellMark
    Offline / Send Message
    HellMark polycounter lvl 20
    I like the first pose on the left. The form gets lost in the 3rd pose IMO. The left arm is getting lost in the body. If you could make it pop more from the body it could work.
  • Raider
    Offline / Send Message
    Raider polycounter lvl 9
    i dunno i could imagine the little fat dude jumping up and down on the golems head in frustration :D
  • Stinger88
    Offline / Send Message
    Stinger88 polycounter
    I thought you'd be putting the little dude in the Cave/cavity in the golems chest. Might be a bit small though. Maybe he could sit on the ledge there. It would also give a possible meaning to the connection between the two of them. The Invoker being the Heart of the golem.

    Other than that I'd have him on the head or shoulders.
  • woogity
    Offline / Send Message
    woogity polycounter lvl 16
    hey man while i like the idea of him scolding the golem, might be something to save for the beauty shot, i think that either in his nook or on the shoulder would be most fitting, that way the golem can use both of his arms to bash! i cant wait for updates on the little guy to see where u have gone with him!


    -Woog
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Thanks for all the input guys. I'm still pondering the final pose.
    Been busy working on the low poly of the invoker. Here he is baked with 3 different skin tone ideas. Rest of the stuff is still wip so far as colors too. I'm kinda terrible at doing color schemes so if anyone wants to do a paintover it would be greatly appreciated.
    invokerskintones.jpg
  • Steve Schulze
    Offline / Send Message
    Steve Schulze polycounter lvl 20
    The bright green one might be a good choice as it'll make him show up better on your big stone guy. He might get a bit lost with the less saturated tones.
  • woogity
    Offline / Send Message
    woogity polycounter lvl 16
    i like the green one as well, maybe a little less saturation, but nice, maybe a redish color would work as well since the golem has vegetation on him that he could blend into. nice update its been a while im glad this didnt get dropped.

    jackablade, that avatar is amazing hahaha


    -Woog
  • Steve Schulze
    Offline / Send Message
    Steve Schulze polycounter lvl 20
    Yeah, I love it. It's part of Splash Damage's April Fools day joke. Probably MoP's work.
  • conte
    Offline / Send Message
    conte polycounter lvl 19
    hahaha, looks cool and fun!
    i prefer third variant of skin color.
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Quick texturing update. Still up in the air with the skin tone. Glow was put in post in PS to show what I'm planning in the end.
    invokerupdate01.jpg
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Well I spent some time playing with mental ray for the first time and got some decent results. The grain on the skin of the invoker is due to low amount of rays for the render but I didn't want to spend all day playing with mock-up renders. I'm going to try and keep the two characters within the same color palette.

    So far:
    - The metal I still think should be shinier and I still need to add all the effects but progress is progress.
    - The golem looks a little washed out, however I haven't changed the diffuse since the last time I posted it so I'm guessing it's just my lighting.
    - Still have to add the smoking eye effects on the golem and I've been thinking of adding the same veiny glow to some of the rocks on the golem like the arms on the invoker.
    - Both models will be getting some poses soon.

    Presentation is and has always been my weak point so for this project I've decided to cram and get the modelling/texturing done sooner so I can spend a few weeks getting the presentation down. Therefor any advice, tips, links to tutorials, words of wisdom and paintovers are all welcome and appreciated.

    Here's were I'm at with my models. Next I'm going to rig them so that I can more easily pose them and then i'll start putting together my final composition. Let me know what you think.

    Cheers!

    invokerupdate03.jpg
    golemrender07.jpg
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Did some high rez renders of Stubbs just for some self-gratification here's what I ended up with.
    Sorry for the huge file :P.

    invokerspread.jpg
  • woogity
    Offline / Send Message
    woogity polycounter lvl 16
    haha man he came out nice, love the hands and the pattern on his fabrics!


    -Woog
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Thanks woog, your rabbit guy is rockin' too.

    Stubbs my summoner is now rigged up and I started playing with poses. Here's my first batch.
    Suggestions for poses welcome.
    Cheers!

    stubbsposes01.jpg
  • DrElu
    Offline / Send Message
    DrElu polycounter lvl 17
    I really like your definition of stone on the Golem while keeping the figure shape.
    And the dude with the belly is great! I like the glowing hands and his expression. Wonder what he's saying ;)
  • StefanH
    Offline / Send Message
    StefanH polycounter lvl 17
    thats cool i like the expression. nice work
  • woogity
    Offline / Send Message
    woogity polycounter lvl 16
    hahaha love the poses with the hands on the hips, any of those is great id say the second one is my favorite. he reminds me of Wallace Shawn's character Vizzini from the Princess Bride. :D id imagine him voice acting this fella ingame.


    -Woog
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Having some trouble with setting up my scene. I made a rocky platform thing and I'm willing to make some more props to make the scene more interesting but I'm kind of at a loss with how to set it up so that it's interesting yet still shows off the models. Here's something i rendered out quickly to do paintovers on. But feel free to just draw me some stick figure sketches to set up the scene if want. Really appreciate it.

    scene02.jpg
  • jett12
    Nice bake and texture work man, that is an insanely nice looking low poly.. good job.
  • coldkodiak
    Offline / Send Message
    coldkodiak polycounter lvl 19
    cool dude. Lighting needs some work. You should try making some vegetation for your scene. I think it would ground everything a bit. Otherwise it's a lot of rock. ;)
  • Helixx
    Offline / Send Message
    Helixx polycounter lvl 17
    Well I'll be glad when I submit this stuff once and for all. Happy to say that I'm finishing. Unless anyone has any last minute tidbits of advice that can easily be changed these are probably going to be my final submissions. Still working on the text page write-up thing but I'm not too worried about that.

    Thanks for all your support and good luck to everyone who entered.

    finalcomposition.jpg
    finalfrontback.jpg
    finalconstruction.jpg
    finaltextures.jpg
    finalconcepts.jpg
  • BC3D
    Offline / Send Message
    BC3D polycounter lvl 17
    Wow, no one has commented on this yet, surprising. The textures on the rock guy came out great. The white specular highlights from worn rock and the mossy patches sell the material quite successfully. Rock texture on the pedestal looks a little inconsistent with character, and shoulders on the rock guy are a little too dinky for me, but hey, it does give him some real fun personality. Solid work, man, stubbs and rocky are cool.
  • r4ptur3
    Offline / Send Message
    r4ptur3 polycounter lvl 17
    ya man, nice sheets :) congrats!
  • woogity
    Offline / Send Message
    woogity polycounter lvl 16
    great stuff man glad to see you worked out the pose and got it in on time!


    -Woog
  • Belltann
    Offline / Send Message
    Belltann polycounter lvl 19
    Congrats on finishing mate. :) The ingameshoot looks really sweet. Rock on! ^^
2
Sign In or Register to comment.