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DWIV - 3D - Helixx

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Helixx
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Helixx polygon
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invokersculpt04.jpg


Ahh DW4.. been thinking about this for awhile now and it's about time it started. I've found my sketches to be a bit lacking. I tend to be a bit of a "by the seat of my pants" kind of artist but from my past experience with DW3 I'm going to try and nail down my ideas a bit more. I'm still not sure which character/class I'm going to be going for but here's my ideas so far.

Clericon - holy priest type with mounds of cloth and ribbons wielding a scepter(ala SailorMoon style)

Invoker - Small impy type of character with a huge summoned rock golem. Unsure of the weapon/artifact with this one but i'd go with something a bit more funny.

Demon Lord - Darkness based creature. Something you'd see in the deep ocean with tentacles and biting claws

Here's some of my sketches using alchemy thus far. Once I nail down the type, i'll do some better sketches. Let me know what you think.

dw4sketches01.jpg

Replies

  • Enderstaley
    Great work Helixx! I should prob use more grey in mine as well, though i just started using Alchemy today. I love #2 and # 6. great body type on # 2. Keep it up!
  • Saidin311
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    Saidin311 polycounter lvl 11
    Sick alchemy dude. Love #2, great weights and proportions!
  • AcidLehmann
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    #2 has really appealing, cartoonish proportions.

    I think #1 has some potential too.
  • Deto
    I like the #1 most, but I feel like 4 has gazillion of potential. Small daemon with big ass brother?
  • Helixx
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    Helixx polygon
    Thanks for all the feedback so far.

    Decided to do some further exploration into #2. He was my favorite as well.
    Basically he'd be a stone golem summoned by some small invoker guy(to be designed).
    Here's the further exploration with some other head ideas, and some samples I quickly did to see how I could make the stone look stylized. The image at the bottom is some great rocks that I found trolling the forums that I thought would look great if I could imitate them.
    Gonna take a little break from the big guy and now work on the smaller invoker guy for a bit.

    dw4sketches02.jpg
    stonesketch01.jpg
    http://img15.imageshack.us/img15/8800/fmprockswip.jpg
  • Enderstaley
    Yea def base your model off those, they look to be great reference. Im glad you went went with the stone golem cant wait to see the invokers
  • Helixx
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    Helixx polygon
    Did some sketches of my lil' invoker with a couple different heads/helmet shapes.

    dw4sketches03.jpg
  • Helixx
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    Helixx polygon
    Still sketching out the head.. not sure how I want to approach it yet. I don't want it to be a face, although I do want it to be able to convey emotion. Not sure if that makes sense.

    dw4sketches04.jpg
  • woogity
    please let the invoker ride on him! o and love the invocer concepts esp top middle!


    -Woog
  • Helixx
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    Helixx polygon
    Ha thanks, I was thinking either a makeshift saddle on his shoulder or a nest on the top of his head. Still working it out. Glad to see i'm not the only one going for a somewhat humorous approach Woog, yours looks like a fun project.
  • Helixx
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    Helixx polygon
    Well I've made some progress. I've decided to go with the invoker/stone golem idea. Used the initial sketch from Alchemy and cleaned it up. Still figuring out the head.. that might take me a bit to decide on because it's so crucial to making this huge lumbering creature come to life.

    The invoker still needs some work.. I like the idea of a little fat guy riding on a perch. Still not tied down to the shapes though.

    The weapon/artifact is still up in the air.. any ideas? I'd love some feedback on what I've got so far.

    golemsketch01.jpg
  • Saidin311
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    Saidin311 polycounter lvl 11
    Love the top middle head in the drawing above.

    I also like the style these rocks are going, maybe a bit more colour variation in the greys? Mind you this is just a concept.

    I like the flat part for the invoker hah.
  • breakneck
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    breakneck polycounter lvl 13
    I really like the way your concepts come together -good start!
  • Helixx
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    Helixx polygon
    Thanks breakneck and Saidin
    Here's some more ideas for the invoker.
    dw4sketches05.jpg
  • indian_boy
    3 FTW!

    i'm loving the direction ur headed with this

    should be a real fun contendor
  • bounchfx
    looks great so far! good choice from the alchemies
  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
    haha fun concept man. Im liking it.

    I would go with the more mysterious hooded guy. Much more interesting character design.
  • Helixx
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    Helixx polygon
    Started modeling the stone golem. Not too sure if this is the best way to go about it but I plan on finishing this low poly model then take the individual pieces into zbrush for detailing. Once the detailing is done I'll retopologize and reimport into max for unwrapping and texturing. Hope to get the rest of the model done tonight.
  • woogity
    haha this is great dude, i agree i like the third invoker as well, the golem is looking nice, i like the huge feet great proportions on all of this as well



    -Woog
  • Helixx
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    Helixx polygon
    Thanks woog.
    Going to really try and keep the proportions like the concept. Hopefully it doesn't lose that look once it's in 3d. So far so good I think. Finished the body in low poly and I think it's ready to bring into zbrush for detail work. Still trying to figure out what to do with the head though. Also, I had the idea of the invoker having a small doll as his artifact and it would look like a small version of the huge golem. Still up in the air. Here's the body. If anyone has any suggestions on head shape just post me some sketches.. been at it for a few hours and I've got squat to show for it. Thanks

    dw4helixxupdate.jpg
  • ericdigital
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    ericdigital polycounter lvl 13
    Love that style of rock. I have no doubt this is going to look absolutely awesome when it's finished.
  • Helixx
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    Helixx polygon
    Thanks Eric, I've always liked this style of rock too and I haven't had a chance to really do much enviromental stuff so this is kinda a 2 in 1 for me. As of yet I haven't seen anybody doing anything similar so I'm happy about that. Hoping I don't lose that blocky look when I go and do the high poly in zbrush.

    I started doing some tests with the sculpting on the upper arm instead of sitting here twiddling my thumbs trying to figure out the head. Here's what I've go so far. I'm really looking for some imput on where to push the details more or push the angled flats more.
    Thoughts anyone?

    armsculpt01.jpg

    Here's an example of a smoother version I just did up. Less noisy bits.

    armsculpt02.jpg
  • Helixx
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    Helixx polygon
    Started on the invoker while I wait for some kind of response hehe

    invokersculpt01.jpg
  • Helixx
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    Helixx polygon
    More progress on the golem sculpting. I think I like the way it's going. Might have to play with some proportions a bit once again. We'll see.
    sculptupdate01.jpg
  • onionhead_o
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    onionhead_o polycounter lvl 16
    damn i love the rock formations. Ive been wanting to do something like hat
  • notebookguy
    invoker looks good but those stone models rock no pun intended.
  • jeremy price
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    jeremy price polycounter lvl 18
    this is super cool.. maybe the invoker could live inside the gollum, and there's a cave entrance at the back of the roost for him to come and go.
  • Kamui
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    Kamui polycounter lvl 10
    Helixx, what i'm finding more visually interesting are the clusters of rocks that have varying heights on them. You have a bit of that on the front of his left shoulder. I think when you refine and add more of those, the rocks will look more appealing.

    Also, don't forget the negative space. We don't want to be overwhelmed by the rocks all over the place, so consider areas where it can be less busy.
  • Helixx
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    Helixx polygon
    onionhead_o: Thanks, I've been wanting to do something like this for awhile and I turns out it was well within the rules so it worked out. Hope I can just keep my stylistic vision through to the end.

    notebookguy: Haha thanks, the invoker is still in the workshop, he needs a real structural rethinking but I'll keep you posted.

    jeremy: Great idea for the cave. I thought about that and I'm still not sure but I added it in to see how it looks and so far I like it. I guess the cave could be the invoker's home so I could do some simple decorations on the outside of the cave. What I have to keep in mind is the scale and how things are going to look when it's all together.
    As of right now the ratio of uv space and polygons is a bit skewed towards the golem because personally I think he'll sell the piece over having an elaborate invoker. Not saying he's gonna be whipped off last minute, but he'll have less detail than were he a standalone character. Sorry for rattling off, in short: If I end up making the invoker a bit bigger the cave idea won't work because it'll have to be too big. This will make the distribution of tris/pixels more even but I'm still not sure what to do.

    Kamui: Took your advice as well and toned down some of the busier areas and tried to add more height variations. It's still early in the process and I'm sure he'll get some more lovin' before he's finalised. If you see any spots that could use some help feel free to just circle them on a paintover and let me know what would look better.

    Here's where I'm at as far as the golem goes. Head is still meh... we'll see where it goes. Might try some other heads on for size tomorrow after work. Oh, and I plan on just duping his fingers so that's why he's missing the ones from his right hand. Cheers!
    sculptupdate02.jpg
  • Helixx
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    Helixx polygon
    Quick update.
    Did a paintover of the foliage and greenery I plan on putting on him. Also changed the head a bit. Still a wip. Going to focus on the invoker for awhile and let this guy stew.

    golemsculptpaintoverd.jpg
  • Helixx
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    Helixx polygon
    Quick sculpts of some new ideas for the invoker head. I'm leaning towards the left one myself.

    invokersculpts01.jpg
  • woogity
    dude the golem is looking Great! also i think the top left invoker is the strongest atm o the little pedistal for him to stand on is tiiight too. love the style man. toonz ftw


    -Woog
  • woods
    Wow, that left invoker head is just right.
  • Helixx
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    Helixx polygon
    Trying to nail down the body type and shape for the invoker. Here's some ideas I came up with. Keep in mind clothing and equipment will change the silhouette a bit.
    invokersculpts02.jpg
  • Helixx
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    Helixx polygon
    Did a few paintovers using the one with the big stomach. Here's some wip of what I think I'm going to go with. Yes, the hands still need work hehe.

    invokersculpt03.jpg

    Trying to keep the accessories to a minimum because I think his portion of the tris/pixels will be somewhat limited due to the size of the golem.
  • Slipstream
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    Slipstream polycounter lvl 19
    I like the big bellied version. He has more character and seems more fitting to the golem than the other version
  • Helixx
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    Helixx polygon
    Slipstream: Ya me too, decided to go with that one.

    Having trouble deciding whether I should do the invoker in the same stylized look as the golem or make him more realistic looking. Appreciate the feedback. Here's a sample.
    sculptupdate03.jpg
  • Helixx
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    Helixx polygon
    Friends helped me decide on the style. Going to go a bit more traditional on the invoker and keep the golem stylized. Hopefully the 2 will work together. Been at it for most of the day. Here's where I'm at on the invoker.

    invokersculpt04.jpg
  • indian_boy
    wow this is sick!

    i was, to be honest, expecting a somewhat shorter/stubbier invoker. to kind of show him as 'weak, but not really' but i'm loving this either way
  • JFletcher
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    JFletcher polycounter lvl 13
    thats looking brilliant! :D

    very nice cloth sculpt, and the golem is fucking brilliant, some really nice hard shapes.
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    you are hauling arse dude! go go go!!!! nice work all around
  • Zwebbie
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    Zwebbie polycounter lvl 18
    Very nice. He's just in that sweet spot between being a weak, shriveled guy and someone dangerously mad, whereas the Golem looks calm and majestic.

    His belly may be a bit much, though - it's almost as if he's pregnant. Couple that with long fingernails, a ring, bracelets and pronounced man-boobs and he's certainly an ambiguous character ;) .
  • notebookguy
  • Kozlow
    Cool!
    This is gonna be great mixture of two fantastic characters.

    Kozlow
  • Belltann
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    Belltann polycounter lvl 17
    Great combo of character :) Hope the retopo goes fast and painless ^^
  • Helixx
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    Helixx polygon
    indian_boy: I kinda always thought of the invoker as being a small stubby guy too. Only when I added the skirt did he gain a little length. In the end I could always shorten him up by raising up the skirt and plumping him up. So far I'm liking this look for him though so we'll have to see how it ends up after retopo and baking.

    JFletcher: Thanks man, I've always found the cloth stuff fun. I hope I can keep those solid shapes from the golem high poly when I retopologize and bake it out. Keep at it with your stuff man, it's the cleanest looking high poly i've seen in this contest yet.

    r4ptur3: Ya man, balls to the wall. Planning on finishing this year :) Sweet garbage guy!

    Zwebbie: Ambiguously something haha.. my creations always have some weird proportions and I'm hoping that in the final composition the 2 characters are good contrast to eachother. Can't wait to see the next steps in your entry.

    notebookguy: thanks man

    Kozlow: Ya hopefully they mix like vanilla chocolate swirl icecream... not sure where I was going with that but.. yum. Thanks man.

    Belltann: Well so far the retopo is going alright, little over an hour to do 1 upper arm piece.. I guess it's not so bad. Just throw a movie in and work away. Keep it up man, your mountain king is has great weight and forms.

    Started doing some retopology work last night, here's the result. Just threw a bit of spec on there to get better idea of the details. Hope to get the rest of this done soonish then work on the invoker retopology.

    Low v | High v
    retopotestbake.jpg
  • woogity
    hey man your bake is looking pretty good, i really dig the elegantly simple design of the shoulder piece that invoker hastoo, the little guy is rockin! best on the updates.



    -Woog
  • culpin
    wow cool. love the rock formations. golem is also looking awesome. my only critque so far is maybe trying to get that pattern you have going on his belt elsewhere...i really like it but as it is right now its really distracting especially with his pelvis pushed forward as much as it is...maybe pull some of that patten to the bottom of skirt and hood.
  • Helixx
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    Helixx polygon
    Woog: Thanks man, i'm diggin' your rabbit too :)
    Culpin: About the patterns on the belt; I'm planning on implementing them graphically on the clothing of the invoker. Also, I'm planning on making the belt as if it was just metal so the details won't stand out quite so much.

    Spent the last few days plugging away at doing the retopology of 17 individual rock pieces, as well as, unwrapping and baking. Next up is tweaking the normal map to get more out of it. Try some poses with the golem see how that's going and start my texturing. Here's a quick screengrab of the lowpoly with normals applied still hot from the baking. Just applied a hint of colour and spec to bring out the details. I'll post some better stuff once I get him a bit of texture work. Lots more to do.. not enough time in the day.
    golembake.jpg
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