Yesterday I saw a greenish dream and I decided to fight with Polycount side this year..
(also changing side is a good way to make new friends ) .
Demons or maybe Robot,not sure yet.. Gogogo Polycount
Glad to see you on our side this time! I must say, Polycount is hosting some strong artists this time! Lets hope all of them will manage to finish and claim the top positions this year
Heya kipiripi, I'm a fan of your work, glad to see you posting on this side this year!
This last one could be interesting if you keep at it, I like it's beetle like shape, and I think it might play off well against the fatboy body. Nice initial ideas, keep em coming!
aHaha actually I am a fun of your works Snowfly.I lovee your colors so much.Thanks alot for your comments.But I think I need to use nonstylized concept.There are alot of big and bad guys around hear we need big boys to defence our pretty Greeny...
Now,I just can find time for Sculpting,trying to find agressive look.I think tomorrow morning I can post first sculpt screens...
Wow man, how doesn't this have 10 pages of comments? VERY cool, love the amount of detail you put into your work, dude, very inspiring. I'll be watching this one for sure
Gav:Thanks alot Gav ,yeahh not too much commments for me in here at polycount
SupRore:You said magical word,if its not enough crazy so it needs to be crazier
ThatDon:Thanks Don, you talented bastard
rooster:Thank you..
Zatoichi:ok I can upload large image when it will be finished..Thanks..
Yowzahs, lookin bloody as planned, good sir! Are those pincer things on the bottom of his face? It's kind of hard to tell if they are or not (although I realize you're just getting going still).
Hmm. Legs will be tricky. You could go for thinner ones for the contrast, or some thicker ones to match the top and to make him look tougher. Backwards knees are always good fun too. You planning on hooves, claws, duck feet, fins? lol?
I'd try and doodle out some legs if I was you. Definitely subscribing to this 'un.
Hey Kipiripi, cool looking sculpts so far, and glad to have you on our side this year:) The last sculpt is definetely looking meaner and like something that can rip your balls off easily...which is always good to have in a creature design:) Looking forward to what this becomes, and again glad to have you aboard.
lookin cool man, easy fix with the top heaviness, just pull those legs back a hair, and walla! keep on crankin man, this thing keeps taking all kinds of crazy turns. Looking forward to the next update!
SuicideCrotchShot: Thank you.
408: Himmm maybe you right.lets see what can we do for this,thanks..
onelung: Hey bro nice trick,hairs himmmm :)thanks for comments.btw I lovee your entry ..
notebookguy: thank you
gaganjain: Thank you.
Here arms works..Now I need to work on his back abit..
he needs some stuffs like chains,weapons,etc... but Whattttt ??
Your character has some interesting aspects to him, but on my first glance I just can't figure out what he's supposed to be or represent. The overall silhouette is very consistent all the way around without any asymmetrical protuberances to break it up. It's shapes are all very vague and large and crammed with high frequency detail, but lack any medium forms to make them interesting and pop out which makes the whole thing look bland and lumpy.
Maybe if you brought his arms out so they didn't intersect with his hips and you used some reference of anatomy to make the body look like its capable of locomotion. Maybe have his knuckles scrape the ground like a gorilla and arch his back over? He needs something to ground him in reality to make him plausible.
DrElu:Thanks dr By the way nice entry
KICKER:Thanks for detailed feedback kicker but no time for big change,still I couldnt pass on normal mapping phase.I just gonna play with his balance point in last step and I think it will be better,at least I hope
conte:Thank you Askhat..
Replies
This year Its gonna be BLOOODYY.I want to see Blood:)
Here is my first idea sketch,looks like I am doing Demon..
This looks like one to watch.
But I think first bloody tough boy is better?
This last one could be interesting if you keep at it, I like it's beetle like shape, and I think it might play off well against the fatboy body. Nice initial ideas, keep em coming!
Now,I just can find time for Sculpting,trying to find agressive look.I think tomorrow morning I can post first sculpt screens...
Here is the update.a little vampirelike direction.
a huge...
nevermind.
SupRore:You said magical word,if its not enough crazy so it needs to be crazier
ThatDon:Thanks Don, you talented bastard
rooster:Thank you..
Zatoichi:ok I can upload large image when it will be finished..Thanks..
And show us the lower half don't tease please. =P
I just detailed upper body a bit ,I have no idea about lowerbody yet..
Here is it,C-C welcome..
Hmm. Legs will be tricky. You could go for thinner ones for the contrast, or some thicker ones to match the top and to make him look tougher. Backwards knees are always good fun too. You planning on hooves, claws, duck feet, fins? lol?
I'd try and doodle out some legs if I was you. Definitely subscribing to this 'un.
Spark
Changed my direction a bit.Here is vegetable one:) I think this is better direction..Yeah I know Upper body need much more details..
Here is update:
Just detailed lower and upper body abit but I am not sure about hands and arms yet,thinking about it....
408: Himmm maybe you right.lets see what can we do for this,thanks..
onelung: Hey bro nice trick,hairs himmmm :)thanks for comments.btw I lovee your entry ..
notebookguy: thank you
gaganjain: Thank you.
Here arms works..Now I need to work on his back abit..
he needs some stuffs like chains,weapons,etc... but Whattttt ??
I did a weapon without concept.here ..
Not sure yet but maybe I can use this to balance his top heaviness while he is walking...
I really like the design of the character and the weapon above!
Propably it's also about the balance point. He currently seems to fall back a bit.
Anyway keep up the good work!
Maybe if you brought his arms out so they didn't intersect with his hips and you used some reference of anatomy to make the body look like its capable of locomotion. Maybe have his knuckles scrape the ground like a gorilla and arch his back over? He needs something to ground him in reality to make him plausible.
sculpture is stunning, keep, friend!
KICKER:Thanks for detailed feedback kicker but no time for big change,still I couldnt pass on normal mapping phase.I just gonna play with his balance point in last step and I think it will be better,at least I hope
conte:Thank you Askhat..