Lets get this thing started!
currently i want to do a demon lord. might dabble in a few different races/classes though. also might mess with alchemy, seeing the results its giving to some.
Thumbs sheet 01:
thumb 7 is when i put rammstein music on. i think it shows.
good luck to everybody else competing!
Replies
- BoBo
my faves from the above one are 7 8 10 and the 11 head gear
some more thumbs below:
the next set of thumbs will, hopefully, be more radical in form etc
nap for now, then to look at other threads =D
thanks again
cheers
Liking 7, big ass cleaver ftw.
and lol. yea about 5: half way through drawing it i was like 'this looks very famili-oh... damn' and just finished it off quickly
two new sets of thumbs
currently, in my mind, i see:
24s tumour-horn type head + 35s body type [maybe a bit wider], + 7s cleaver + a tentacle arm with bone shards + a demon-gun
i also might take parts of 11s upper body
cheers
Welcome to the fight, dude. You've been fairly quiet on the boards as of late but its awesome to see you straight in with some thumbs and not just a "reserving my spot" thread.
Best of luck, mate.
@caseyjones: haha 24? i shall push it then.
and yea, ive had my plate full with everything from excess school wrk keeping me up till 3am, to university apps. all thats past though. now its spring break, and dwar time!
here is my final post for the day - or rather first, considering its past the 00 00:
just a _really_ messy and basic idea of what i'm seeing atm
alright: bed time.
cheers guys
it told me it didnt post, and i needed to wait another 15 seconds -shrug-
Good luck dude.
@SyncViewS: yea i was plannin on making a beefier version annnnd here it is:
note: the grey in the back is not a part of him but something he's wearing
currently trying to figure out:
a) how to break the silhouette nicely
b) making him more Lord-like.
It seems like you have improved since last war.
Keep it up!
I prefer the thinner one too by the way, just work on pose and proportion a little more.
@Deathelmz: i was considering that for a while. i'm gonna explore more than just this one thumb methinks. so we'll see where i go / how many i touch on.
@Vig, corv and Xaltar: Nao ai haz moar pixuls! seriously though: thanks, all, for the kind words. They give a lot of boost and drive.
here's the "finished" fatty and skinny ones.
personally, i'm leaning more towards the skinny one too. I think its a bit more unique, and i have a sense of how i want to push certain aspects of him etc. not really feeling the fat one atm.
kk plan for the day for now:
- drink tea
- draw some close ups i have in mind
- try fleshing out some other thumbs
- cod 4 at night =D
- flesh out some more
cheers guys
thanks for the support!
Keep it up.
fixed up the proportions. and i'm gonna test out certain interest points on each of them, and then come to a decision. i might still go fatty, but currently am still leaning towards the skinny one.
heres the adjusted proportions, and two ideas for the head.
i like the top head more. i really want that horn to look like it messed up his face during growth.
might mess with details for the octopus arm, and then move onto some different thumbs or something
i expect one more update today.i hope its a significant one.
Spark
But you're progressing really well, dude.
@spark: hm. now that you mention it, the toes do look out of place. will see what i can do there.will also try wat u suggested for the big one. thanks for the support
@caseyjones: haha dont be sorry. i figured they were terrible, and was actually gonna request specific help with them. thanks in advance for the paintover!
here is tonights last one before bed:
to the left is the whole thing compiled together, and to the right are explanations and the original silhouette.
currently, i have this idea brewing in my head, that he's the demon lord, and on various parts of his body reside his advisors/viziers. so his two shoulders are currently his two advisors. might push this idea further.
thanks again guys
cheers
Real quick and nasty paintover... Looks pretty balls, but just to give you a rough idea of what I had in mind.
Don't give your demon a human face, experiment a little, use those horns to your advantage. You don't even need an eye coming from the horn, the horn itself could be protruding from where the eye should be.
You've got the whole horns/spikes thing going, so work with that theme and give this fucker some fangs, or sharp teeth, something menacing with the mouth.
Do something you've never done before and push yourself to your limits! Once you reach your limits, that will be your new benchmark because you know you can do that now. So you push yourself further! That's the whole point of doing comps like this.
Keep up the good work, mate.
how did u get that glowy look for the green? i'm not that good at photoshop and i really want to learn neat little tricks that add to presentation, like that ^.
thanks again. i'm gonna doodle face ideas now!
till the next update:
i kinda like the beefier one now -sigh-
have a few more ideas with this guy, in terms of embedding those viziers/advisors.
also think im gonna make the tentacle arm super large if i do the fat one, and i'm liking that atm.
the images are mainly me messing around with proportions.
bigger update later today, i hope.
cheers
Which ever way you go, the tentacle needs to be longer, it needs some reach, makes it scarier if its a weapon that's useful at a greater distance.
Here's a gif of how I did the glowie parts.
I start with the base colour, this will generally be darker and not overly saturated.
Then I'll go with a brighter version of the colour with a tad more colour saturation and paint closer to the glow source.
Next I picked a colour with more of a yellow value and painted a smaller area close to the glow source.
I then pick a hot yellow colour and paint the hotspot (glow source) and lightly paint around it for a bit of spread.
Finally, with full white, I will paint the centre of the glow source.
The cracks in the horns were done a slightly different way but the principal is the same. Start with the base colour and build up the brighter hotspots. I finished up with the bloom effect with a soft edge brush using the hot yellow colour (low pen pressure/opacity).
Hope that helps.
@ Vig: lol that's what i was thinking, and, in fact, thats what i did for this update. just a few changes in proportions. atm however, i dont like the length of the tentacle, coupled with the length of his body. i might find a way to keep it retracted / sheathed or something
@ caseyjones: wow thanks man. definately gonna help me.
@ joolz8000: thanks. and yea im not sure about the length of the tentacle. admittedly its meant to be a melee weapon with a lot of range but it could be retractable / extendable or something
this is what i have currently:
i'm thinking of some mad exo skeleton type stuff with this guy, as a result of caseyjones' head paintover. i have ideas, but i just cant execute them - ie. draw them to show and test.
thanks again guys
cheers
just to see what it would look like
my drawing skills arent all that great, but i hope the basic idea is evident in this pic.
whites/greys are bone, black is flesh, green are the cracks on the flesh / innards
let me know what you guys think of the idea. im not settled on it, but am currently drawing blanks for anything else.
also gonna experiment some more with proportions etc
cheers guys
n thanks for that jerry ill try and use that style. in a way, though, i wanted to create a sense of chaos. i'll see wat i can do.
i'll see where i can take this.
i lost everything cuz of a virus that made me reformat all my partitions. that was a huge mood bust, but i'm trying to get back into the groove.
srry for the bump, but i just wanted to collect some more feedback before i got back to it
cheers guys
@kosh_fotsirk: thanks for the concern. yea i'll try those out btw. as for the colours, these arent the final colours, just an indication of what is what.
here's my first attempt at getting some drive back into this:
still idealess for the chest / legs.
i dont want it to be as overdone as the one above this post of mine.
any advice?
cheers guys
might make less green areas, though.
currently intending to make it look like magma/lava etc
i might also extend it into the right arm
also, i plan on giving this guy a tail.
i think i might be getting to making my base mesh soon
since i have the silhouette more or less where i want it to be, i might just move on to concepting in 3d.
might also mess around with some other silhouettes
i'll fix the weak looking arms
and i'll see what i can do with the tentacle, if anything.
just tried something different with the head and chest
not quite sure what to do with the rest of him
hoping some inspiration hits over the weekend
cheers guys
my thoughts are, it could do with more 'zoom'.. or 'swoosh'.. its quite stiff and undynamic at the moment (of course posing him will help). But, I think you could turn the concept up to 11, to really hammer home the features, which to me are : insect like features (feet, horns, tentacly arm) and the lava type pattern going on. on promethius' art tutorial theres a little bit on dynamic shapes which might be useful : http://www.itchstudios.com/psg/art_tut.htm#line_art
here's something along the lines of what I mean, to make him feel more dynamic and dangerous (let me know if you prefer the paintover removed. take anything you want from it)
edit: I gotta say my pose isnt particularly dynamic either, but the general shapes are I think
@rooster: thanks man. and true, the concept im painting lacks the dynamism to help crank it to max. i think its also pulling me back in terms of how / what i can push. thanks for the paintover, and its perfectly fine if it stays. i actually prefer it, because it gives me some sort of 'goal' right there on my own thread.
now on the note of me being held back by the lack of dynamism, i decided id try out a different thumb, and see if it 'does anything for me'
this is what i got, and i'm really liking it more than the above one ^
i couldnt quite draw it, but the left arm - which has already gotten a few details - is actually holding a weapon outward, towards the viewer. its a bludgeoning weapon, im just unable to draw the hand region right.
in the right hand, he's holding an extremely long weapon with multiple blades, reaching from shoulder to his toes.
i dunno 100% if i should switch to this one, just yet. i'll see which one attracts me more at the end of this weekend.