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DWIV - 3D - indian_boy

1
Lets get this thing started!


currently i want to do a demon lord. might dabble in a few different races/classes though. also might mess with alchemy, seeing the results its giving to some.

Thumbs sheet 01:
DW-IV_WIP01.jpg
thumb 7 is when i put rammstein music on. i think it shows.

good luck to everybody else competing!

Replies

  • Murdoc
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    Murdoc polycounter lvl 11
    I think there's something in 8 and 11; I think 8 is a stronger shape, but theres some ideas in 11 worth exploring.
  • Scrumpy
    7 and 10 look great. I especially like 7's tentacle arm.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Some of these are pretty cool man, i did 8. They all look pretty similar in basic build, though. Thumbnails are for exploration of shapes, go wild.
  • BoBo_the_seal
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    BoBo_the_seal polycounter lvl 18
    of those I dig #7 Might want to go with fewer larger tentacles though.

    - BoBo
  • Wicked-J
  • Enderstaley
    I like 7, 10 and 11. I really like the head thing that 11 has going on. Great work so far
  • indian_boy
    hm, it seems that the overall faves so far are 7, and the tentacle arm.
    my faves from the above one are 7 8 10 and the 11 head gear

    some more thumbs below:
    DW-IV_WIP02.jpg


    the next set of thumbs will, hopefully, be more radical in form etc

    nap for now, then to look at other threads =D

    thanks again
    cheers
  • Scrumpy
    Woo nice new thumbs! 23 is a winner pistol + tentacles - What more can you ask for in a concept!
  • Xaltar
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    Xaltar polycounter lvl 17
    5 looks familiar :P

    Liking 7, big ass cleaver ftw.
  • indian_boy
    thanks guys
    and lol. yea about 5: half way through drawing it i was like 'this looks very famili-oh... damn' and just finished it off quickly

    DW-IV_WIP03.jpg
    DW-IV_WIP04.jpg

    two new sets of thumbs

    currently, in my mind, i see:
    24s tumour-horn type head + 35s body type [maybe a bit wider], + 7s cleaver + a tentacle arm with bone shards + a demon-gun
    i also might take parts of 11s upper body

    cheers
  • commador
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    commador polycounter lvl 14
    I'm not sure what your intentions were, but I can see 31 using 24 as a mount. That would be awesome.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    TWENTY FOUR!
    Welcome to the fight, dude. You've been fairly quiet on the boards as of late but its awesome to see you straight in with some thumbs and not just a "reserving my spot" thread.
    Best of luck, mate.
  • indian_boy
    @ commador: havent thought about steeds just yet, but now that you mention it, i'll look into it

    @caseyjones: haha 24? i shall push it then.
    and yea, ive had my plate full with everything from excess school wrk keeping me up till 3am, to university apps. all thats past though. now its spring break, and dwar time!

    here is my final post for the day - or rather first, considering its past the 00 00:

    DW-IV_WIP05.jpg

    just a _really_ messy and basic idea of what i'm seeing atm

    alright: bed time.

    cheers guys
  • indian_boy
    sorry, double post.

    it told me it didnt post, and i needed to wait another 15 seconds -shrug-
  • Xaltar
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    Xaltar polycounter lvl 17
    Hot sauce loving that you are not pinning yourself down too early. Just be careful not make it too busy, while dudes like Spark can pull it off dudes like uss need to keep things a little cleaner.

    Good luck dude.
  • SyncViewS
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    SyncViewS polycounter lvl 13
    Good idea, but if you want a demond Lord (with capital L) I think it should be wider. I remember an interview with some Blizzard guy who said they made Marines in right human proportions and they seemed really weak, so a simple squash made them massive, shorter and wider. Don't like much the linear thing behind him, I guess there should be something but not so linear, maybe other big goat horns.
  • indian_boy
    @Xaltar: yea i've gone past that era of loving my first. my issues this year are going to be 'subdividing my high res too early' and 'texturing', for sure. as for the noise, yea i supppose your right. i want to see what works / doesnt though. and if i find out that its too much for me, design ideas can always be cut =).

    @SyncViewS: yea i was plannin on making a beefier version annnnd here it is:

    DW-IV_WIP06.jpg
    note: the grey in the back is not a part of him but something he's wearing

    currently trying to figure out:
    a) how to break the silhouette nicely
    b) making him more Lord-like.
  • lorddon
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    lorddon polycounter lvl 18
    Thicker limbs too, not just torso. Especially the legs.
  • Deathelmz
    I think number 32 is the best- I dont know about everyone else.
  • Mark Dygert
    Sweet flow of ideas! I remember when he was a wee pup with barely two pixels to his name... awesome to see you progress so much in so little time! Going to be a great entry, if you finish! Make it happen! You can do it!~
  • Carl Brannstrom
    I like the skinnier version.


    It seems like you have improved since last war.

    Keep it up!
  • Xaltar
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    Xaltar polycounter lvl 17
    Yeah, he is improving steadily. Soon he will overtake me seeing as I haven't improved since last year, I have don't almost no 3d work since last year :S

    I prefer the thinner one too by the way, just work on pose and proportion a little more.
  • indian_boy
    @ lorddon: i must've been dead tired to forget to change the legs... thanks for the reminder

    @Deathelmz: i was considering that for a while. i'm gonna explore more than just this one thumb methinks. so we'll see where i go / how many i touch on.

    @Vig, corv and Xaltar: Nao ai haz moar pixuls! seriously though: thanks, all, for the kind words. They give a lot of boost and drive.

    here's the "finished" fatty and skinny ones.
    DW-IV_WIP07.jpg

    personally, i'm leaning more towards the skinny one too. I think its a bit more unique, and i have a sense of how i want to push certain aspects of him etc. not really feeling the fat one atm.

    kk plan for the day for now:
    - drink tea
    - draw some close ups i have in mind
    - try fleshing out some other thumbs
    - cod 4 at night =D
    - flesh out some more

    cheers guys
    thanks for the support!
  • jerry
    If you go with the skinny one, i'd say pull up the hips a bit. Proportions seems a tad off there. Personally i'm feeling the bulky one more, and what are you planning for the octopus arm?

    Keep it up.
  • indian_boy
    thanks for the advice

    fixed up the proportions. and i'm gonna test out certain interest points on each of them, and then come to a decision. i might still go fatty, but currently am still leaning towards the skinny one.

    heres the adjusted proportions, and two ideas for the head.
    DW-IV_WIP08.jpg
    i like the top head more. i really want that horn to look like it messed up his face during growth.

    might mess with details for the octopus arm, and then move onto some different thumbs or something

    i expect one more update today.i hope its a significant one.
  • theStoff
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    theStoff greentooth
    Hey, It looks good. Good job with the close ups. Out of the two head shots I suggest the bottom one. One other comment though would be to still add more muscle to the limbs.
  • Spark
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    Spark polycounter lvl 18
    Hey Indian_boy, I am also diggin the heavier of the two, though I think the 3 toed foot is kinda out of place on him, maybe a 2 toed version? Just feels reptilian to me, and maybe elongating the legs and bulking them up some, as the upper body and lower feel to equal. Looking good, and will be checking in from time to time to see how your progressing:)

    Spark
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    When I get home I'll do you a quick paintover for your dude's face based on what I imagined after seeing your thumbnail to give you some ideas. Because, sorry to say, the two quick ones you did really ruin what you've got so far.
    But you're progressing really well, dude.
  • indian_boy
    @kosh_fotsirk : i'll look into the limbs. in fact, im gonna mess around with the beefier one for a bit i think. i have some ideas i wanna try out

    @spark: hm. now that you mention it, the toes do look out of place. will see what i can do there.will also try wat u suggested for the big one. thanks for the support =)

    @caseyjones: haha dont be sorry. i figured they were terrible, and was actually gonna request specific help with them. thanks in advance for the paintover!


    here is tonights last one before bed:
    DW-IV_WIP09.jpg

    to the left is the whole thing compiled together, and to the right are explanations and the original silhouette.
    currently, i have this idea brewing in my head, that he's the demon lord, and on various parts of his body reside his advisors/viziers. so his two shoulders are currently his two advisors. might push this idea further.

    thanks again guys
    cheers
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    indian_boy-001.jpg

    Real quick and nasty paintover... Looks pretty balls, but just to give you a rough idea of what I had in mind.
    Don't give your demon a human face, experiment a little, use those horns to your advantage. You don't even need an eye coming from the horn, the horn itself could be protruding from where the eye should be.
    You've got the whole horns/spikes thing going, so work with that theme and give this fucker some fangs, or sharp teeth, something menacing with the mouth.

    Do something you've never done before and push yourself to your limits! Once you reach your limits, that will be your new benchmark because you know you can do that now. So you push yourself further! That's the whole point of doing comps like this.

    Keep up the good work, mate.
  • indian_boy
    thats a real neat paintover man. now i've got a few ideas brewing. especially love how u did the eye-socket thing. i had a question though:
    how did u get that glowy look for the green? i'm not that good at photoshop and i really want to learn neat little tricks that add to presentation, like that ^.

    thanks again. i'm gonna doodle face ideas now!

    till the next update:

    DW-IV_WIP10.jpg

    i kinda like the beefier one now -sigh-
    have a few more ideas with this guy, in terms of embedding those viziers/advisors.
    also think im gonna make the tentacle arm super large if i do the fat one, and i'm liking that atm.
    the images are mainly me messing around with proportions.
    bigger update later today, i hope.

    cheers
  • Enderstaley
    Def keep the beef! those breaks in the silhouettes are really nice. good way to change it up. cant wait to see more.
  • Mark Dygert
    I like your fav. But with more of the original proportions tossed in.
    IndianBoyDW400.jpg
    Which ever way you go, the tentacle needs to be longer, it needs some reach, makes it scarier if its a weapon that's useful at a greater distance.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    indian_boy-002.gif
    Here's a gif of how I did the glowie parts.

    I start with the base colour, this will generally be darker and not overly saturated.
    Then I'll go with a brighter version of the colour with a tad more colour saturation and paint closer to the glow source.
    Next I picked a colour with more of a yellow value and painted a smaller area close to the glow source.
    I then pick a hot yellow colour and paint the hotspot (glow source) and lightly paint around it for a bit of spread.
    Finally, with full white, I will paint the centre of the glow source.

    The cracks in the horns were done a slightly different way but the principal is the same. Start with the base colour and build up the brighter hotspots. I finished up with the bloom effect with a soft edge brush using the hot yellow colour (low pen pressure/opacity).

    Hope that helps.
  • joolz8000
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    joolz8000 polycounter lvl 18
    One more vote for making it beefier! The feet are much better, not crazy about the long tentacle idea...
  • indian_boy
    @ enderstaley: thanks for the input. I think if i can implement beefy guys silhouette with a leaner figure, i might get a nicer result.

    @ Vig: lol that's what i was thinking, and, in fact, thats what i did for this update. just a few changes in proportions. atm however, i dont like the length of the tentacle, coupled with the length of his body. i might find a way to keep it retracted / sheathed or something

    @ caseyjones: wow thanks man. definately gonna help me.

    @ joolz8000: thanks. and yea im not sure about the length of the tentacle. admittedly its meant to be a melee weapon with a lot of range but it could be retractable / extendable or something


    this is what i have currently:
    DW-IV_WIP11.jpg

    i'm thinking of some mad exo skeleton type stuff with this guy, as a result of caseyjones' head paintover. i have ideas, but i just cant execute them - ie. draw them to show and test.

    thanks again guys
    cheers
  • Enderstaley
    Exo skeleton sounds like a great idea
  • indian_boy
    DW-IV_WIP12.jpg
    just to see what it would look like
    my drawing skills arent all that great, but i hope the basic idea is evident in this pic.
    whites/greys are bone, black is flesh, green are the cracks on the flesh / innards

    let me know what you guys think of the idea. im not settled on it, but am currently drawing blanks for anything else.

    also gonna experiment some more with proportions etc

    cheers guys
  • konstruct
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    konstruct polycounter lvl 18
    good stuff man- It was cool to watch this develop- I think you have a pretty solid idea to work with.
  • jerry
    For the bonestructure oyu might want to look here It might be more interesting to give the bones a more unified look and not so random as they are now. Keep it up.
  • indian_boy
    thanks konstruct

    n thanks for that jerry ill try and use that style. in a way, though, i wanted to create a sense of chaos. i'll see wat i can do.


    i'll see where i can take this.
    i lost everything cuz of a virus that made me reformat all my partitions. that was a huge mood bust, but i'm trying to get back into the groove.

    srry for the bump, but i just wanted to collect some more feedback before i got back to it

    cheers guys
  • notebookguy
  • theStoff
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    theStoff greentooth
    hey, sorry about the loss of files that sucks. I will still suggest that perhaps you could try adding colors other then grey to your design. Maybe you could use reds or something for flesh tons. Another idea would be to add a tentacle coming out of his back too. I know its a bit late to mention but I think it would look cool
  • indian_boy
    @notebookguy: not sure what u mean by that?
    @kosh_fotsirk: thanks for the concern. yea i'll try those out btw. as for the colours, these arent the final colours, just an indication of what is what.

    here's my first attempt at getting some drive back into this:

    DW-IV_WIP13.jpg

    still idealess for the chest / legs.
    i dont want it to be as overdone as the one above this post of mine.
    any advice?

    cheers guys
  • indian_boy
    would possibly go with this:
    DW-IV_WIP14.jpg
    might make less green areas, though.
    currently intending to make it look like magma/lava etc
    i might also extend it into the right arm

    also, i plan on giving this guy a tail.

    i think i might be getting to making my base mesh soon
    since i have the silhouette more or less where i want it to be, i might just move on to concepting in 3d.

    might also mess around with some other silhouettes
  • Ged
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    Ged interpolator
    nice progress I like the chest and head. My crits - the arms look weak, like his enemy could snap them off and slap him with the wet side before he even moves, they have no biceps/ muscle support. A tentacle arm generally looks a bit silly in my opinion.
  • indian_boy
    thats a good point, Ged
    i'll fix the weak looking arms
    and i'll see what i can do with the tentacle, if anything.

    DW-IV_WIP15.jpg
    just tried something different with the head and chest

    not quite sure what to do with the rest of him
    hoping some inspiration hits over the weekend

    cheers guys
  • notebookguy
    Skinny guy looks the best
  • rooster
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    rooster mod
    hi man, coming on well :)
    my thoughts are, it could do with more 'zoom'.. or 'swoosh'.. its quite stiff and undynamic at the moment (of course posing him will help). But, I think you could turn the concept up to 11, to really hammer home the features, which to me are : insect like features (feet, horns, tentacly arm) and the lava type pattern going on. on promethius' art tutorial theres a little bit on dynamic shapes which might be useful : http://www.itchstudios.com/psg/art_tut.htm#line_art

    here's something along the lines of what I mean, to make him feel more dynamic and dangerous (let me know if you prefer the paintover removed. take anything you want from it)
    roo_indian_boy_paintover.jpg

    edit: I gotta say my pose isnt particularly dynamic either, but the general shapes are I think
  • indian_boy
    @notebook guy: lol i completely trashed this concept for a while, as u'll see below

    @rooster: thanks man. and true, the concept im painting lacks the dynamism to help crank it to max. i think its also pulling me back in terms of how / what i can push. thanks for the paintover, and its perfectly fine if it stays. i actually prefer it, because it gives me some sort of 'goal' right there on my own thread.

    now on the note of me being held back by the lack of dynamism, i decided id try out a different thumb, and see if it 'does anything for me'
    this is what i got, and i'm really liking it more than the above one ^

    DW-IV_WIP16.jpg
    i couldnt quite draw it, but the left arm - which has already gotten a few details - is actually holding a weapon outward, towards the viewer. its a bludgeoning weapon, im just unable to draw the hand region right.
    in the right hand, he's holding an extremely long weapon with multiple blades, reaching from shoulder to his toes.

    i dunno 100% if i should switch to this one, just yet. i'll see which one attracts me more at the end of this weekend.
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