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DWIV - 3D - GED

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  • Jeff MD
    good to see it coloured. I agree, it's a good idea painting white stuffs in the metal and flesh connections. looking forward with the details.
  • mikezoo
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    mikezoo polycounter lvl 14
    I like your new color scheme but I would tottaly tone down the green pants. As now its "lime green color" and i think its way too bright. I think it would look better if you tone it down.
    Another idea is with the organics, skin area's. Perhaps add some grey into the blueish purple. It might help it read less cartoony.

    Great work Ged! looks like your about to finish!
  • Ged
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    Ged interpolator
    almost done, still gotta pose him.

    rylec_final1.jpg

    havent played with the post much, just used 8monkey next gen preset and added sharpen, could maybe try the natural preset but that desaturates the colours more
  • SuPa-
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    SuPa- polycounter lvl 11
    Gogogo!
    I really like this character, good job
  • nrek
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    nrek polycounter lvl 14
    Looking great Ged! Keep going your almost there :).
  • Rory_M
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    Rory_M polycounter lvl 10
    woooo Ged! u can do it!
  • MoP
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    MoP polycounter lvl 18
    hey, considering how fast you have turned this around from highpoly to low/texture, this is impressive!
    nice work man
  • kwakkie
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    kwakkie polycounter lvl 12
    Indeed, it's hardly noticable! I really like the simplicity of it's design, great job!
  • Ged
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    Ged interpolator
    woah that was hardcore! finished with 2 minutes to spare. Thanks alot for your great comments and crits, polycount rocks!

    heres my finished entry, not much in the way of presentation but hopefully theres enough style in it.

    my toolset for this war was very different plus I got a new pc which took me out of battle for 3 weeks of the war. This has been incredibly challenging but Ive stretched myself and learnt alot.

    heres my toolset/workflow for this entry

    silo - model character basemeshes
    paint tool sai - for concept and all textures
    zbrush - sculpting of character
    3dcoat - and retopo of character and pedestal, made entire pedestal in voxels
    xnormal - baking all textures
    8monkey marmoset - rendering

    Biggest mistake this year was thinking that my new pc would work when built. Still there are alot of cool things Ive learnt and I feel like I will be more confident when applying for game industry work.

    presentation_shot.jpg
    beauty_shot.jpg
    construction_shot.jpg
    maps_shot.jpg
    story.jpg
  • mikezoo
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    mikezoo polycounter lvl 14
    whoo-hoo! its great to be done, aint it?
  • javier.deandres
    Congratulations Ged, you have done a great job!!
  • wizo
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    wizo polycounter lvl 17
    Hey GED!

    Great job! Very cool to see you made it, I bet you had to crunch quite a lot pumping out all that work in the last days.
    Well done man, Ive said it before great silouette on the character, the richness of colors and materials are great!

    Cheers!
  • Ged
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    Ged interpolator
    wizo wrote: »
    Hey GED!

    Great job! Very cool to see you made it, I bet you had to crunch quite a lot pumping out all that work in the last days.
    Well done man, Ive said it before great silouette on the character, the richness of colors and materials are great!

    Cheers!

    Thanks Wizo, mike and javier :) yeah pretty much worked every opportunity I got , up till 1am on weekdays for about 1 and a half weeks as well as working flat out on the weekend and last night. Its not what I had planned for this dom war but I had only the highpoly done 2 weeks ago and created all the rest in the last week or so.

    Its good to be done! - Ive already got an idea for my next character :D.
  • jaalto
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    jaalto polycounter lvl 13
    cool character! congrats for finishing! :)
  • c023dev
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    c023dev polycounter lvl 8
    Well done! Nice to see you Finished =)

    Been a long road, I learnt a lot, hope you did too!

    Whish you the best!
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