it's just to show where the uv seams are. I always turn it off since i find it pretty useless in most situations. You can turn it off in teh command panel.. show uv seams or something
I was able to get the it a lot better (BLUE) by modifying the cage... but I'm still getting some problem areas (RED).
Xenoblend: I am rendering in MR. My samples are set at 32. I have a feeling that even if I go higher... that isn't going to fix the problem.... it is just going to make the perfect areas more perfect. :P
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Thanks guys!
Anyone know why my AO map would have the odd dotted look to it?
Xenoblend: I am rendering in MR. My samples are set at 32. I have a feeling that even if I go higher... that isn't going to fix the problem.... it is just going to make the perfect areas more perfect. :P