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Art..I guess

rebelsoldier01.jpg

scorn.jpg

These are just two drawings, one of some sort of soldier, the other of a particular character, they're pretty sketchy, but I couldn't wait to get something on polycount after a few months

Replies

  • bounchfx
    I guess.. I GUESS?
    DO MORE AND NO MORE GUESSING. ITS FUCKING ART, SON.

    good to see, use some reference and try to work on your line. sketchy is fine for building ideas but try to clean it up after, if only for practice.

    but it's neat that you were so excited to put stuff on here finally.
  • Arrinicus Tempora
    My bad, I got another piece, its not great, its an idea.

    scorn02.jpg
  • whipSwitch
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    whipSwitch polycounter lvl 8
    self-criticism is one thing, but your work, regardless of quality, doesn't need you to berate it. You are gonna meet plenty of people who can do that for you. Your work needs less time with you sittin around sayin "it sucks!", and more time actually working on making it better....

    now work. :poly118:
  • whipSwitch
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    whipSwitch polycounter lvl 8
    a good idea would be to focus entirely on gesture and discard detail for the time being, lot's of flowing stick figures with loose masses blocked in. use longer lighter lines, and build up more. i.e try drawing the tip of the right hand to the tip of the left foot with one stroke, loosely following around the form on the way.

    bounchfx is right, use a lot a refernce too, but dont start copying, just it to check against your work to try to identify problem areas

    happy learning :)
  • Mark Dygert
    - Take what you have reduce the opacity down to 2-10% and make a new layer above it.
    - Set a round brush to 100% opacity 100% hardness. Set the brush pressure to control the size.
    (Now this is where this shit gets hard and you start to learn to make things better.)
    - Draw over your original lines slowly and deliberately.

    What you have is a pretty decent start, but you need to refine your lines and work on making slow deliberate strokes instead of drawing a line with short quick sketchy lines.

    Coincidentally short quick sketchy lines says to mean you're not confident making big bold strokes which is what your post indicates also ha! That's fine you'll get there, its just going to take some time.

    Stay your harshest critic. Just remember that the part of a critic is to spot flaws so you can improve. If all your inner critic says is "this sucks" fire him. You need to know what about it sucks so you can fix it the next time.
  • rooster
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    rooster mod
    also, seek out the things you aren't strong at, don't avoid them..
    how about some full figure shots, some hands, some folds, colour :)
    also when you're starting out, a pretty picture should not be your first concern.. focus on what you need to learn, and pretty pictures will eventually emerge on their own
  • renderhjs
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    renderhjs sublime tool
    get some anatomy references and have a deeper look at them. How are the proportions devided,- how much space between mouth and eyes,- how much between eyes and tip of the head ect.
    The biggest lack I see right now is
    a.) effort
    b.) anatomy
    so if you focus on those you should be able to improve farily well
  • Deathelmz
    bounchfx wrote: »
    I guess.. I GUESS?
    DO MORE AND NO MORE GUESSING. ITS FUCKING ART, SON.

    good to see, use some reference and try to work on your line. sketchy is fine for building ideas but try to clean it up after, if only for practice.

    but it's neat that you were so excited to put stuff on here finally.

    "I Lawled. :poly142:"
  • Arrinicus Tempora
    scorn3.jpg

    Still a bit sketchy, work in progress, but I like it, its my first with actual lighting
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