Hey guys,
I might be getting an interesting bit of freelance work from a tabletop games company who are looking at using computer modelling and rapid prototyping to help create miniatures. I'd like to know some of the dos and don'ts for modelling with this in mind. Anyone have any tips and tricks?
I don't know the scale, but I think it'll be just 35mm and eventually cast in metal. The prototype will be used to create the mold. Is this even possible, or is that size just too small?
Replies
work real scale, and think of material thickness
rhino has tools for mass measuring and checking if it will stand or not
http://www.zbrushcentral.com/zbc/showthread.php?t=57065&page=1&pp=15
No instanced geometry, it wont print.
all normals facing the correct direction
make sure all pieces have some amount of intersection otherwise it will fall apart/off , you can just simply go in and ram cylinders through geo to connect it in areas that wont be seen
like neox said, smoothing groups don't print at all so to get a smoother result you usually have to smooth the model a bit. unless you want a faceted lowpoly look which does look awesome in some cases.
try not to make things too thin or it will almost certainly snap off.
for larger models you can usually save some money if you hollow out the inside of the model by booleaning in a small hole somewhere and applying the shell modifier so all the excess material can be poured out.
these are just general tips most should apply to what you are doing.
cheers dude.
http://www.ninjamagic.com/cgi-bin/gt/tpl.h,content=25&