One question is how do you create a circular tile texture like the one pic on the left? Is there some photoshop technique to create that?
The other question how in the world can you create individual brick height maps from the diffuse brick map like the pics on the right? Do you have you paint all those bricks one at a time or what?
Thanks
Replies
I suspect you'd get a lot of milage from the Polar co-ordinates filter in Photoshop.
You'll notice that most of the bricks are an orange brown with light cement, so you could get most of the way with an inverted grayscale version of the bricks.
A wee bit of level adjustment, maybe multiplaying the bricks with themselves before hand should sort you out.
You could also probably get a good start to decent height map using CrazyBump. I think Xnormal might even have something that spits out heightmaps from bitmaps.