Right now I'm trying to sculpt the boboSDK mesh. I tried making a normal map just as a test to see if it's ok, but all I get are shitty broken normal maps, so I'm wondering if there's a way around it. I wouldn't be keen on completely remapping the UVs as I suck at unwrapping. Any ideas are very appreciated.
Edit: Added pics.
Replies
Threads like these are nothing without pix.
This stuff happens sometimes when uv's are too close the edge of your layout