Videos of Game(Watchmen) i have been working for over a year now. I have been doing the environments for these levels with with 3 other environment artists. Im pretty proud of what we have accomplished visually in the levels with a production time so short and a art team so small. Think we could have gotten better results with more time but oh well,thats beyond my control.
Sadly my level is rarely shown. But it was nice to basically have my own level to make make from scratch.
This is nothing like the comic! You guys should all DIE.
Hey, I'm just taking the wind out of the sails for anyone who was going to post something along those lines. And you know they would've!
I haven't had a chance to really check out the videos yet (they kept stopping after three seconds. Flash is being a pain), but I'll take a look when I get home.
Nice one, dude! It's always a pain in the ass when you're working to a strict and short deadline with very limited resources. But judging from the vids, it looks like you guys have done a great job with the game.
Nice one, dude! It's always a pain in the ass when you're working to a strict and short deadline with very limited resources. But judging from the vids, it looks like you guys have done a great job with the game.
-caseyjones
Thanks,surprisingly the project went real smooth. Our producer and leads were on top of their game and there was never any real crunch. Just the occasional 1 or two hours of overtime but nothing too bad. The team of artists i worked with were also highly skilled and knew their job and responsibilities so there was never any weak links in the team. Im surprised the game came out looking as nice as it did really.
Game is released on March 6,it will be my 3rd shipped title and pricewise i can get specific but since its a downloadable it means it will be less than half of a retail game in terms of price i think that will help it sell well i hope.
Wailingmonkey: As am i,when i first saw the trailer i was genuinely impressed,im hoping Warner gives us some sort of movie premeire night for the dev team to see it but i am not holding my breath
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Cant Say
Hey, I'm just taking the wind out of the sails for anyone who was going to post something along those lines. And you know they would've!
I haven't had a chance to really check out the videos yet (they kept stopping after three seconds. Flash is being a pain), but I'll take a look when I get home.
I really like the realtime reflections on the wet ground
(except for that tiling chain link fence texture :P )
-caseyjones
Thanks,surprisingly the project went real smooth. Our producer and leads were on top of their game and there was never any real crunch. Just the occasional 1 or two hours of overtime but nothing too bad. The team of artists i worked with were also highly skilled and knew their job and responsibilities so there was never any weak links in the team. Im surprised the game came out looking as nice as it did really.
Game is released on March 6,it will be my 3rd shipped title and pricewise i can get specific but since its a downloadable it means it will be less than half of a retail game in terms of price i think that will help it sell well i hope.
Wailingmonkey: As am i,when i first saw the trailer i was genuinely impressed,im hoping Warner gives us some sort of movie premeire night for the dev team to see it but i am not holding my breath
Reviews are what i expected but at least alot of people are giving the art team respect when it comes to the graphical side of this game.