So I was just searching around on this topic and nothing popped up...so if it's been discussed more times then Paris Hilton's sex tape, then my bad! :-)
I decided to join a gaming mod to have a little fun and keep my creative juices flowing and was thinking that it would also look good on the resume. I know it doesnt hurt to have it on there, but do employers look at this as "experience" without having actual experience? Also, have any of you worked on a game mod and what did ya think of it?
Replies
Yes it would help.
Alex
haha...I knew some of you would think it's a stupid question but it's one I had to ask. From what I read in the job qualifications when applying to jobs, "....2 years experience -OR- mod experience" is something that is never listed, from what I have noticed. I wasnt sure if this increased the chances of those who join mods or what. If I cant land a job in the field, might as well do it for free and have some fun :-)
And thanks for the link, Dekard....there's definitely words of encouragement in there ;-)
does the pope shit in the woods?
No?
swing and a miss
yes?
(this is what I get for using an american expression on an international message board full of nerds)
EQ, I feel my portfolio is competitive but not nearly as competitive as where I want it. I've applied to some jobs since re-vamping my stuff, but I'm not getting the results I want...which obviously is a clear indication I need to work more. Helping out on a mod is probably the best thing that I can do at this point....so thanks a lot yall. And Peris, that's awesome news man...you've got a pretty phat ass portfolio ;-)
That is why I guessed no...If I was the Pope I sure as hell would not shit in the woods...I would have a golden toilet or something.
So that would be a "yes".
I'm finishing my bachelor's degree in computer graphics this summer and will be applying for work.
6-8 years ago I was involved in some game projects that never were finished and they don't show up when googling. The models and concepts I did are of course nothing I will show in my portfolio now. So is it then even worth mentioning in my resum
Brad,yup...I sure did man. I posted it a few weeks back and got some pretty good feedback. I'm going to rework my site design and layout soon since the one I have right now is kinda lacking in that area.
i don't get that. Who remembers or cares about bad mods, and even if someone does, who's psycho enough to single out members and regard them negatively?
If a mod doesn't come off and you don't think it'll help, leave it off your resume, simple as
But be discerning. Make sure the team has at least one dedicated and skilled programmer. Never join a mod team that is still looking for programmers; it will never go anywhere.
So was I correct?
The only difference really is that the pay in the industry is slightly better and most places require you to show up instead of work remotely.
Mind you this hasn't been my experience, but working on a few well put together mods really helped me answer the "how well do you work in a team environment" questions. That was also back when HL1, UT and Q3A modding was booming. Things have gotten more complicated and in some cases a bit more difficult to mod so I think its not as fast and loose as it once was. Plus with more and more people looking at it as a serious way to get into the industry its not really a bunch of knuckle heads who like to tinker with stuff but people driven by specific goals. So I think the experience is probably more valuable then it once was?
Ok, name the ass-tastic mods I worked on