thanks for your support Ged Tried out the gravity feature in zbrush but maybe I went overboard with it. My desk neighbor said it looked like it had melted
Specifically on the chair, and especially if it's leather, you would see the leather smooth out and wear down first before any of it would sag. Sagging would only occur if the structure supporting the fabric were to be incredibly damaged, but even then it would hold its shape fairly well if it weren't directly damaged.
I must admit though, I'm having a difficult time finding a reference for you via google images. I tried "old leather chair", "old damaged leather chair", "shitty leather chair", and a bunch more. Just keep in mind that once leather is made, it generally holds its shape pretty well. Keep it up!
danpV -
Very good feedback! Thanks a lot I will keep it in mind. Read "Texturing and Painting" by Owen Dermers and he talk a lot about analysing the material you are trying to emulate. I think could have given some more thought to that before starting out with this one... Well you learn from your mistakes I guess :P
This is the finished presentation I showed in class for my character and environment assignment during the Z brush class. Comments and crits very welcome
Here are some of the pics from the project I'm working on in school. It's supposed to be a cut-off statue head. Made it in Zbrush from a sphere, which took me about two hours.
Did this for the project as well. It's kinda the standard enemy. Made a normal map for it and used a Maya wiveport shader to get the glow and rim light.
This is a previous robot that I made for a TBS for school. It was pre-rendered to sprite sheets and seen from an orthographic camera. Animated it and stuff to, you can see some game play from the finished piece [ame="http://www.youtube.com/watch?v=ADqQSVEIo5Q"]here[/ame] (I also made the computer you see in the beginning and most of the walls and some of the props in the level)
The concepts were made by Felix Waubert, one of my classmates
That game looks sweet! Will it be playable to the public?
Nice work. I dig the styles... and quirkiness you inject at times is fun!
Indeed... i was gonna say finish the space bug... and you did! Like it.
edit... Maybe you can get a bit darker in the folds e.g. under edges round the metal plates, make the spec pop more on some edges maybe with some scratches? And add some detail to the head bit! Maybe self illumination texture or mini cockpit or something? Just thoughts.... I like it looks original!
cool stuff u guys are doing at school, keep it up!
How big is the game academy as in nr of students and teachers?
Thanks a lot, we are a couple of students here at polycount - I didn't even know this forum existed before I started here, but our teacher (kodde) talked about it all the time in class.
I might add to voffs info about our school that half of the students, and 2 of the teachers, are programmers. It's a crafts education (don't know if that is the correct English word) that was started last year because of that the game industry in Sweden needed more people to work for them. We work together with Massive entertainment here in malmö and have had quite a lot of lectures from employees there, but also from other Swedish studios.
Sorry if my spelling is bad, I think spellcheck gave out on me in the middle of this post (or maybe I'm getting better?) it stopped correcting me anyways. :P
Thanks for the input, allways cool to get comments and questions
That game looks sweet! Will it be playable to the public?
Nice work. I dig the styles... and quirkiness you inject at times is fun!
Indeed... i was gonna say finish the space bug... and you did! Like it.
edit... Maybe you can get a bit darker in the folds e.g. under edges round the metal plates, make the spec pop more on some edges maybe with some scratches? And add some detail to the head bit! Maybe self illumination texture or mini cockpit or something? Just thoughts.... I like it looks original!
Thanks a lot! I don't know if that game is going to be on the schools homepage, some earlier games have been - so maybe. I'll check:)
I like to not be over-serious with my stuff at times. I really got into a period where I was taking it all to serious and am happy to have gotten out of that habit :P
Good input on the space bug, going to tweak everything for the game this week - and especially the maps. We have our last checkup at Thursday and it's due next week. I will post screens as soon as it's in-game. The programmers have done one hell of a job putting the engine together.
Thanks a lot for your comments, it really motivates me to keep on going
This is the ship in game. Notice that there are going to be emissive-maps and stuff that the engine doesn't support yet. Looking forward to seeing the game completed next week, although there is going to be some heavy crunching between there and now :P
here is an update from the cola-machine robot I'm doing for school
The render is from maya's view port and the polycount is about 4330 tris:)
CC welcome as always.
Thinking about blurring the details in the NRM map.
Meant to comment sooner, but looking at your thread from start to finish its good to see the progress that you've made. Congrats dude.
The robot looks like its coming along nice. I agree, the details in the normal map do look a little strong, I'd say maybe tone them down a bit but they might look fine after you texture it so I'm not sure
Thx alot I was going with a lot less strength in the nrm-map until I saw this one, and because it looks so good it seemed the way to go. I'll have to finish the robot during the weekend but I mostly have dif-texturing and tweaking left, so we'll see how it turns out and if the nrm-map is to strong.
Thanks again for the kind words, really helps to keep me going
Thrillkill - Yes! It's a control point for our RTS. Did some normal maps for it, the skull in zbrush and some details for the fountain in the Nvidia filter.
Here is another piece from from the RTS game, the hero of on of the factions
Going to be seen from a distance most of the time, so I didn't go into too much detail on this one. Snowstorm is coming, better get going if I'm gonna get home today
Replies
Thanks David
WIP GUI For the 3d game I have to work on for school. Tired to spice it up with a fancy scanned postit and some buttons. Yeah. Buttons.
Specifically on the chair, and especially if it's leather, you would see the leather smooth out and wear down first before any of it would sag. Sagging would only occur if the structure supporting the fabric were to be incredibly damaged, but even then it would hold its shape fairly well if it weren't directly damaged.
I must admit though, I'm having a difficult time finding a reference for you via google images. I tried "old leather chair", "old damaged leather chair", "shitty leather chair", and a bunch more. Just keep in mind that once leather is made, it generally holds its shape pretty well. Keep it up!
Very good feedback! Thanks a lot I will keep it in mind. Read "Texturing and Painting" by Owen Dermers and he talk a lot about analysing the material you are trying to emulate. I think could have given some more thought to that before starting out with this one... Well you learn from your mistakes I guess :P
WIP h-poly for spaceship in current game project
Blockout in Maya with day light rig and rendered with mental ray
Finished piece
This is the finished presentation I showed in class for my character and environment assignment during the Z brush class. Comments and crits very welcome
Here are some of the pics from the project I'm working on in school. It's supposed to be a cut-off statue head. Made it in Zbrush from a sphere, which took me about two hours.
Did this for the project as well. It's kinda the standard enemy. Made a normal map for it and used a Maya wiveport shader to get the glow and rim light.
First draft for personal project cc welcome
This is a previous robot that I made for a TBS for school. It was pre-rendered to sprite sheets and seen from an orthographic camera. Animated it and stuff to, you can see some game play from the finished piece [ame="http://www.youtube.com/watch?v=ADqQSVEIo5Q"]here[/ame] (I also made the computer you see in the beginning and most of the walls and some of the props in the level)
The concepts were made by Felix Waubert, one of my classmates
Did the diffuse and specular texture for my ship for the game today. Went pretty well I think, but if you disagree I appreciate feedback.
How big is the game academy as in nr of students and teachers?
That game looks sweet! Will it be playable to the public?
Nice work. I dig the styles... and quirkiness you inject at times is fun!
Indeed... i was gonna say finish the space bug... and you did! Like it.
edit... Maybe you can get a bit darker in the folds e.g. under edges round the metal plates, make the spec pop more on some edges maybe with some scratches? And add some detail to the head bit! Maybe self illumination texture or mini cockpit or something? Just thoughts.... I like it looks original!
Thanks a lot, we are a couple of students here at polycount - I didn't even know this forum existed before I started here, but our teacher (kodde) talked about it all the time in class.
I might add to voffs info about our school that half of the students, and 2 of the teachers, are programmers. It's a crafts education (don't know if that is the correct English word) that was started last year because of that the game industry in Sweden needed more people to work for them. We work together with Massive entertainment here in malmö and have had quite a lot of lectures from employees there, but also from other Swedish studios.
Sorry if my spelling is bad, I think spellcheck gave out on me in the middle of this post (or maybe I'm getting better?) it stopped correcting me anyways. :P
Thanks for the input, allways cool to get comments and questions
Thanks a lot! I don't know if that game is going to be on the schools homepage, some earlier games have been - so maybe. I'll check:)
I like to not be over-serious with my stuff at times. I really got into a period where I was taking it all to serious and am happy to have gotten out of that habit :P
Good input on the space bug, going to tweak everything for the game this week - and especially the maps. We have our last checkup at Thursday and it's due next week. I will post screens as soon as it's in-game. The programmers have done one hell of a job putting the engine together.
Thanks a lot for your comments, it really motivates me to keep on going
Thanks you doc
This is the ship in game. Notice that there are going to be emissive-maps and stuff that the engine doesn't support yet. Looking forward to seeing the game completed next week, although there is going to be some heavy crunching between there and now :P
woo, spline!
The render is from maya's view port and the polycount is about 4330 tris:)
CC welcome as always.
Thinking about blurring the details in the NRM map.
The robot looks like its coming along nice. I agree, the details in the normal map do look a little strong, I'd say maybe tone them down a bit but they might look fine after you texture it so I'm not sure
Thanks again for the kind words, really helps to keep me going
here is some progress on the cola killa -
input welcome don't feel the fingers that much, but I have to go now and will finish it tomorrow afternoon / night
rendered the robot in ut3
here's a link to the game Force X that Matteo posted screens from.
started building it today so I hope it will look cooler with textures and stuff.
Here is another piece from from the RTS game, the hero of on of the factions
Going to be seen from a distance most of the time, so I didn't go into too much detail on this one. Snowstorm is coming, better get going if I'm gonna get home today