I have released a Beta. A couple of the features dont totally work yet so their buttons are grayed out. The download comes with a readme which will tell you how to install and use it.
You can
Download Beta01 Here.
This is an expression editor and framework for Max which is designed to be very similar to Maya's expression system. Here are some of the core features:
-Expressions are saved with the max scene file.
-Create any number of expressions.
-Choose when and how expressions are evaluted.
-Context sensitive variable help.
-Parallel editing between the simple built-in text editor and the MaxScript editor.
-Expressions are MaxScript evaluated in global scope.
The UI as it is right now:
This example shows how you could create a boat on the ocean, with automatic geometry degradation based on height the 'boat'.
Click for video.
No release yet, but if anyone wants to test it just ask.
Replies
Is this somehow connect to the 3dsmax wire parameters or the buggy Reaction Manager? It looks really promosing and with a little bit knowledge of maxscripting propably very powerfull for animating complex things in film.
How far is it compatilbe with older version of 3dsmax (your icon looks like max9) will it work in 10/11 as well?
nice work
renderhjs: Im not really sure what the codec is, I didnt have a choice with the software i used Its probably divx though. Im not totally sure what versions it supports. Im using 2009 but I have no reason to think it wouldnt work in older versions too.
Click for video.
This velocity map would be in world space so you would really want to do it in camera space.