Ah, finally posting some of my own stuff on here.
Would really love Crits and Comments. I plan on trying to do sketches and upload them every other day. I'm more of just a traditional artist but have started getting into digital paintings now.
These are some assets for a 2D game project in school. They were used in the boss fight. Will post some more stuff once I find the rest of my stuff.
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I find this style quite hard to crit on actualy.
the last pieces look better then the first though, probably because the first ones are quite blown up and unrealistic, while the last ones look more believable.
maybe be more specific with the placement of rocks, plants ect instead of making it random.
(like in, what kind of soil is it? does the first meter contain rocks like they do now, or is it just sand, if its sand, what color will it have. what color will the sand have 2 meters below that?)
Couldn't find any screen shots from the game, but here is what I am working on recently.
Just a color scrub and a concept I am working on:
and smiley face version
Concept for a group game project in school. Adding more onto it soon.
Mood of the map is high tech greenhouse, so high tech machinery and tons of plant life.
Barn thing - 888
Central Biodome - 1,538 Polys
Lattice type pole - 714 Polys
Water Silo - 2,242 Polys
Team Base Greenhouse - 2,626 Polys
Wall Light - 691 Polys
Water Fountain
The circular part is 1,649 polys
The extended part is 947 polys.
Water Pump/Container - 1,488 Polys
Any crits would be appreciated. I am getting a friend to help me textures.
The circular part is 1,649 polys
The extended part is 947 polys.
Bringing both in as separate pieces.