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[Portfolio] – joe gracey

polycounter lvl 11
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joe gracey polycounter lvl 11
What should I add to make it better?

What should I do better?

Should I take anything out or change anything that's in my folio right now?

Thank you in advance for the harsh crits and help.

www.joegracey.carbonmade.com

Replies

  • Neo_God
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    Neo_God polycounter lvl 18
    Make a more prominent back button to the main page? I kept trying to find one, and figured the X next to the name of the category was it, but just made it smaller, only then I noticed the little arrow. This might be a nitpick and I am just a tad soused which may have had something to do with it.
  • pliang
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    pliang polycounter lvl 17
    Joe,

    When I was looking at the works, the first impression I got was that none of the stuff I'm looking it seem to have much sense of lighting. The subway in particular is very dark and hard to make out of clarity even for screen grabs. Also the scene does not seem to convey much of focal interest..not a lot to see or story for it.

    The cartoony thing is a good approach, but the textures seem to be mostly just base colors and not a lot of details/highlights painted into it.

    The backgrounds are really dark as well and they hide a lot of details.

    Why not show breakdowns for the other scenes?

    And the site itself seem a little difficult to move around and I can;t seem to head back to the portfolio section unless I hit the "Back" browser button.

    (Ack, Alex beat me)
  • joe gracey
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    joe gracey polycounter lvl 11
    Thanks for commenting Neo and pliang.

    @Neo -- This is a pre-made portfolio website, so I can't change anything. I wish I could change the back button because I've never liked it. Btw, the back button is at the top left side of the screen, next to my name, it's an arrow pointing up. I would love to create my own website, but I'm learning zbrush right now. (Excuse's excuse's)

    @pliang -- I completely agree with you on the lighting. All my work suffers from lighting. First I tried a sky light, but people told me to not use that, but instead use a three point light set up. But it seems that I've got issues with that as well. With the subway lighting, I'm just not skilled enough I guess, because I worked on the lighting for hours.

    The cartoony thing's (I'm assuming you mean the tavern) textures showed better in Maya rather than UT3. I'm not sure why, but I guess I'll show a Maya screen grab instead of UT3.

    The black backgrounds are difficult to change because I took screen grabs from UT3, and I'm not sure how to change the color of the background to gray.

    I'm going to add breakdowns as well.

    I was thinking about setting up a blogger website, but I've read that company's don't like to scroll to see pictures so I've avoided that. Maybe I should though, so that people can navigate easier.
  • BradMyers82
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    BradMyers82 interpolator
    Most of the stuff I noticed was already mentioned, but to add to it:
    -I think you should put the cartoon looking scene first, as it is better than your subway scene atm.
    -I glanced at your resume, and I think you should only include work history that relates to game design (so just include the game jobs).

    Keep going man!
  • joe gracey
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    joe gracey polycounter lvl 11
    Thanks for the crits Brad. :)
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