I´m desperately trying to sculpt folds into a t-shirt or jeans, but it doesn´t look like i want it.
The problem is not, that i don´t know how the folds should look like, i just don´t know how to do them in Zbrush.
Please help me or i´m going insane:poly142:
Replies
We might be able to help a bit more if we have some visual indicators of what needs to be done- also have a look for the pdf file of Burne Hogarth's Dynamic Wrinkles and Drapery book as it's invaluable as a guide to how clothes flow whether static or dynamically.
As for tools, try playing around with either elastic or standard brush and play with the focal point, thanks Vahl for this tip as this creates some nice flowing folds and creases
Sorry I can't help any more as I'm about to head out for the rest of the day but someone else should be able to help you
I would post a reference image, but due to a lack of a good digital cam I have to use my mirror.As you can see, my wrinkles are...just horrible.I tried many things like Move Brush+Smooth, Clay+Smooth,Slash Brush+Smooth, but nothing works as intended
PS: Shirtbase needs to be redone, it´s to short on the arms.
Here the pic:
If you refer to the trousers, i will redo them, they where my very first try for sculpting folds
Any suggestions/crits on the shirt(except google, i keep that in mind and i will do so)?
Keep it up, cloth is a hard thing to master.And don't be gentle, use the standard brush to scratch in some lines, then smooth and repeat. Break up the bigger folds to make wrinkles once you're happy with their placement.
Since this is for practice i will do it again till someone says it actually looks good/realistic , thanks for the advices soo far
mesh for awhile to get the hang of what I want to achieve rather than jump
straight in and try and work on something important to me.
Set the brush to a low value and build it up, and work on the lowest division you can before dividing again.
"crestfallen", it just looks like little hills for me not like folds if i try to use the standard brush
PS: What do you mean with "add some gravity to the inflat brush"?
Just using the inflate brush, so that it looks like it´s affected to gravity?
IMO sculpting folds is not different than sculpting muscles or wrinkles or stones etc. at the end its just replicating the forms and details. sculpting something realistic is fundamentally all about pure observation. you may think you know what folds look like, but observation has many levels.
there is no special technique or special brush or special alpha, its just focused observation and replicating it. when i sculpt folds in mudbox all i use is the default brush at default falloff. i may need to change the brush size often and use the smooth brush but nothing else is really needed to create good folds.
however, one thing that is important in cloth sculpting more than anything is a high level of control on your hand. being able to freehand draw a smooth curve or ability to draw a straight line without any guides is very important. this level of precision comes with practice obviously.
also, post your reference image.
work lower down the levels, building up major shapes then sharpen as you go up
Or you could use LazyMouse in ZBrush
pipe fold, diaper fold, zigzag fold, half-lock fold, spiral fold, drop fold and inert fold. Theres a book about this called "Fabulous Folds", check it out, its pretty good and should help you understand folds and how they...become?
edit, i couldn't find the book i mentioned before, but i have this one at home and its pretty good as well, Dynamic Wrinkles
then its a case of going in with the standard brush and making them look more realistic. but decent reference is a must
http://books.google.co.uk/books?id=gszCU5xyJQQC&printsec=frontcover&dq=drawing+people
Also check out Richard Smith's tutorial....
http://gnomonology.com/tutorial/343
I'd have to agree with some of the great advice being given also that its not necessarliy the brush but an understanding
of the form and flow of something that makes the job easier (and lazy mouse...)
Great title for a book, Dynamic Wrinkles!:)
http://www.pixologic.com/zclassroom/artistinaction/scotteaton/
In the meantime I played around with towels,t-shirts etc.
I made a new Shirt(which is quite unfinished, but maybe it´s better then the last trys)
As you can see, the left side is quite unattended, but that will change and hopefully there are some improvements(even if only little)
Edit:
Here is the Reference Image I used(it´s me, i look tired i know *g*):
I wanted to buy the Tutorial from Gnomonology, but I don´t own a Credit Card and since no other payment options are given I unfortunately can´t buy it
http://www.selwy.com/2009/zbrush-clothes-tutorial/
I have really been struggling with creases myself, but after days I realised that my base mesh
just didn't have enough geometry in it and although the creases I painted were quite sharp
and looked ok , they still looked weird.
I realised that is was because I was losing the silhouette from level 6 subdividision when I moved down to level 1.
it was kind of like painting creases on a barrel:)
so yeah make sure that the major creases you paint are actually supported by enough
underlying geometry or from certain angles/viewpoints they will almost disappear
I suppose a lot of artists will just build the low poly around the high poly anyway, but
for me at least it was a little 'eureka' moment
my brush setting are standard brush with low value, perhaps 10 or 12, no alpha and gravity about 26 .
works really well if you go over the stroke a few time, like sketching kind of.
crease brush to sharpen a 'little'