Heh thanks, The weird crop is a combination of a couple things. First, it was made in Artrage, was just doodling so his torso cuts off where the edge of the canvas was. As for horizontally, i had to add some width to make it 1024 wide like the rest of my website. Not surprised it may seem like an odd crop in the end.
I'd give some critics but everything looks good to me hehe Anyway, while I was browsing the Workshop #3 topics I came up with this:
It's a bat with a freaking laser sight on it! I still have to add a scope and some pointy things at the top... what could I use? Besides railroad nails Oh, I forgot to mention that everything (except for the bat itself maybe) is a placeholder for now.
P.S: Looking for "pointy things" on Google didn't help...
hmmm that reminds me... didnt someone here make a railroad spike axe skin for the tf2 pyro i would like that skin...
*ahem*
That would be me. I can't guarantee how well it would work now that there have been several updates since I made it, so I'd have to do some testing and finish up some stuff to round the whole thing out. I'll see if I can dig it up and get it posted, though.
i thought it was you swizzle but i was unsure and didn't really wanna get it wrong... i wish i could get crap into source but it gives me loads of trouble... great work with the comicon challenge so far btw!
A friend and I are making an arcadey giant robot game for the iPhone; this is the style I'm going for with it:
and here's more of what it may look like in-game:
Very cool!
Got inspired by "Rampage"? I loved that game when I was a kid.
I hope you will be able to destroy everything in that game!?
The style has his charm but I would tone down the saturation on the grass, could be very heavy on the eyes on such scale. I think the iso view is much more fitting to that style.
SDK practice!
Model is by japhir, but i unfortunately was too lazy to open max so just started painting XD. Just opened it up for the screenshot :P silly moi
Excellent work snowfly, i like the massiveness of the creature behind her.
The only thing that sticks out to me is the 3rd button on her right side, it's sitting way lower than the 3rd on her left side, in a way that wouldn't be explained by material fold/stretch. The way they're at such an large difference in height, you'd expect her legs to be at much more extreme differing angles than they are when you look down. The legs are practically in the same position, so the buttons should be too.
Snowfly: Great costume work, that's something I've always struggled with. Gotta learn me some fashion :P Anyway, here's some random 'shrooms I painted up from imagination with the intention of possibly creating them in 3d for my environment portfolio. I figure no environment art port is complete until it has some oversized mushrooms in it. I feel like I went to naturalistic with them though...need to add more "whimsy" or just style in general.
Davision3D: Now that's an unconventional workflow. Very cool.
Cthogua: Great concepts. I don't think I've ever wanted to sculpt some mushrooms more than right now.
Some more Mudbox foolery for me this weekend. Kenneth Scott inspired.
Nope. Too many polys in your low. Bring it down close to the 500 mark, or less.
kk thanks, when retopogizing (wut) in zbrush I think I might have boosted the resolution on the low poly mesh before exporting it because the amount of polys I created from it (what I thought) was pretty low looking at in, and when I imported into 3ds max the wireframe looked a higher poly count too, but thanks anyway ^^ anatomy and the like is crud too :x
Always love seeing your work MoP (feels like it has been awhile ) and the stage is nice... if I can say anything, maybe (this is just a nit-pick) I would extrude that lip out on the stage (the red edge) just a bit... unless its rounded. I just think it may add a little bit more to the side of the silhouette.
Really looking forward to your entry, so far everything that I have seen from artists have been sick
Mop: that is looking hot. My biggest beef is the green of the ferns. It's not quite right to my eyes. Kind of reads more like fake silk ferns than real ones. I'd drop the value a bit, and possibly the saturation, and shift it a bit more into yellow rather than blue.
Here's a TF2 CTF map I've been working on. I finished the layout a while ago and now I'm going through and making everything as custom content. I still need to add more detail and finalize the textures for this room, then I'll move on to the rest.
Replies
A friend and I are making an arcadey giant robot game for the iPhone; this is the style I'm going for with it:
and here's more of what it may look like in-game:
It's a bat with a freaking laser sight on it! I still have to add a scope and some pointy things at the top... what could I use? Besides railroad nails Oh, I forgot to mention that everything (except for the bat itself maybe) is a placeholder for now.
P.S: Looking for "pointy things" on Google didn't help...
Use lots of curved cast iron forms (see: t34, IS2 turrets)
*ahem*
That would be me. I can't guarantee how well it would work now that there have been several updates since I made it, so I'd have to do some testing and finish up some stuff to round the whole thing out. I'll see if I can dig it up and get it posted, though.
Thanks!
Very cool!
Got inspired by "Rampage"? I loved that game when I was a kid.
I hope you will be able to destroy everything in that game!?
The style has his charm but I would tone down the saturation on the grass, could be very heavy on the eyes on such scale. I think the iso view is much more fitting to that style.
Model is by japhir, but i unfortunately was too lazy to open max so just started painting XD. Just opened it up for the screenshot :P silly moi
here's a random chick i started painting this weekend, inspired by my FO3 character.
That's a part of a rock assets pack I'm going to do for general use.:poly127:
(This is the low poly btw)
The only thing that sticks out to me is the 3rd button on her right side, it's sitting way lower than the 3rd on her left side, in a way that wouldn't be explained by material fold/stretch. The way they're at such an large difference in height, you'd expect her legs to be at much more extreme differing angles than they are when you look down. The legs are practically in the same position, so the buttons should be too.
Dont know why but it kinda reminds me of a badass strawberry shortcake. Must be the hat, either that or im insane.
http://i-love-cartoons.com/snags/clipart/strawberry-shortcake/jpg/Strawberry-Shortcake-bike-1.jpg
Then I have put it in Zbrush and created this with it:
Cthogua, them's some nice shrooms. I like the white one and the skinny blue one. Spiffy stuff.
Cthogua: Great concepts. I don't think I've ever wanted to sculpt some mushrooms more than right now.
Some more Mudbox foolery for me this weekend. Kenneth Scott inspired.
adamlewis: very nice, you really like that stretchy flesh stuff, eh?
adding a base to my comicon entry, here's how it's shaping up:
I'm thinking of making some kind of mining badger to go with it.
Nope. Too many polys in your low. Bring it down close to the 500 mark, or less.
kk thanks, when retopogizing (wut) in zbrush I think I might have boosted the resolution on the low poly mesh before exporting it because the amount of polys I created from it (what I thought) was pretty low looking at in, and when I imported into 3ds max the wireframe looked a higher poly count too, but thanks anyway ^^ anatomy and the like is crud too :x
2nd that!
*Runs to check out the new Mudbox*
Edit:
Oh Sweet momma!!
Really looking forward to your entry, so far everything that I have seen from artists have been sick
deathstrike for the comicon contest. almost done..
if you can name it i'll give you hugs and kisses.
c's & c's welcomed
here's some more random stuff from me.
low-poly T-55 (22K)
half done deinonychus head with my usual lack of contrast, probably should have feathers too.
nice master chief.