Paro, jost and pixel, thanks for the words. Ya, I don't know why I'm not getting any strong highlights...I am going to just restart the lighting from scratch. Good call on the second texture pass too, Pixel
this is what i am currently working on but lots of things slowing me down the past few days. the reference image looks weird cause i didn't take off the wide angle lens. when i rendered it i saw all the things i already wanted to fix like the nose
haha ferg, I better see one of your tags on capitol hill!
anyway some new stuff ive been doing
working on a indie game on the side, Gentlemen Zombie Smashers, Was making some good progress, heres a few things ive been doing, let me know what you guys think
(note I can NOT take credit on the leg, polyhertz started it, I just took over on it was all)
Spinks - thanks very muches spinks i would make lp and textures but it was actually done just for getting a 3d print done. so hopefully shall have some photos of it in real life
Odium - thanks. havent heard that game mentioned in ages
killingpeople - neat painting, liking the colours
Target_Renegade - hehe thanks dude its actually a character from tv show called "The Venture Bros" hilarious show. should check it out
aesir/ferg - great paintings guys
finally got around to working on joker model that conte concepted thanks again for letting me use it dude
I would give him more of a defined wrist area Ruz...the rest of the design isn't cartoony enough to pull off the seamless transition between forearm and hand.
D
Some people have said it is too blue on their monitors, others say too dark. How does it look on yours?
Way too gree for me (at least compared to the screens) Make it more blue and then bang a load of white lights in there. Great choice of movie though, I love Firefly/Serenity.
Finally got this thing to look more like metal in UE3. Base of a tin roof for a building I'm working on. Might end up changing the color and making it less shiny so it goes with the rest of the building. I'm just happy it doesn't look like slippery plastic anymore.
Found a helmet lurking about on my computer so i decided to do a quick texture test and use it to test out the xoliul-shader , light setups and making metal quickly. Will throw it into the environment i was working on just as filler content. Guess i put 30 min or so into it.
Hi there
It's a modification of my fake brdf shader, which supports relief mapping. I think the distortion on the left side might be a bug (depth bias issue?). This kind of very regular and strong pattern might also emphasis the flaws of the technique here I'm only displaying an AO baking with no diffuse contribution: the light has no influence except the self shading multiplied on top.
The last released version already has shadows, but they're harsh and might display artifacts, but at the same time they look more accurate.
Here's the old version with and without. I'm using a rock pattern sculpted in mudbox and tiled, with normal and displace.
Hi there
It's a modification of my fake brdf shader, which supports relief mapping. I think the distortion on the left side might be a bug (depth bias issue?). This kind of very regular and strong pattern might also emphasis the flaws of the technique here I'm only displaying an AO baking with no diffuse contribution: the light has no influence except the self shading multiplied on top.
The last released version already has shadows, but they're harsh and might display artifacts, but at the same time they look more accurate.
Here's the old version with and without. I'm using a rock pattern sculpted in mudbox and tiled, with normal and displace.
Strong forms - wow, really nice morte! Its maybe just my eye but i think proportionwise the deltoid could work nicer if its a bit bigger, thinking about starting a bit earlier on the shoulder... well not sure though, looks sweet anyway, but maybe you can give it a try
cg_xiaoqiang - Based on the mole, I'm guessing that's Obama? Most of the caricatures I've seen give him (political cartoons) with a big toothy grin and a long face. Anyhow, looks good even at a low sculpt resolution!
Replies
just poking around with a new scene... makken textures!
more sloppy inkplay from me, recently picked up some paint markers (these are a mix of both)
anyway some new stuff ive been doing
working on a indie game on the side, Gentlemen Zombie Smashers, Was making some good progress, heres a few things ive been doing, let me know what you guys think
(note I can NOT take credit on the leg, polyhertz started it, I just took over on it was all)
Odium - thanks. havent heard that game mentioned in ages
killingpeople - neat painting, liking the colours
Target_Renegade - hehe thanks dude
aesir/ferg - great paintings guys
finally got around to working on joker model that conte concepted thanks again for letting me use it dude
love the second one ferg
More progress!!. I feel the design is improving. The boots are getting changed as they suck a bit
Thanks for the input. I have to do a toon version of the textures for next Monday so ill run a lightmap pass before its done
Its because he was a lot fatter originally and now it just looks a bit odd.
PP, lighting, assets (that tree isnt nice atm) textures blah blah all wip
Self soft shadowing is a biiiiitch
Way too gree for me (at least compared to the screens) Make it more blue and then bang a load of white lights in there. Great choice of movie though, I love Firefly/Serenity.
looking nice, is that parrelexed aswell or are all the nodules at a weird angle? ive never got parrelex to look that good on techy stuff
It's a modification of my fake brdf shader, which supports relief mapping. I think the distortion on the left side might be a bug (depth bias issue?). This kind of very regular and strong pattern might also emphasis the flaws of the technique
The last released version already has shadows, but they're harsh and might display artifacts, but at the same time they look more accurate.
Here's the old version with and without. I'm using a rock pattern sculpted in mudbox and tiled, with normal and displace.
And that bake also looks sweet Carlos!
This gets me *rock hard*.
Id like to second that!
ASTEROID!
Rawrsie, I recognise it! Great job, really want to see this one finished!