GCMP: Should have mentioned, but those are just hl2 textures on the tiled segments, just needed to throw something on for scale, the finished piece will be 100% custom content
Generalvivi:
Thanks, its just going to be used for a portfolio piece, I chose source because i've always been curious about getting custom models into that engine. Its a pain in the ass at first, but now that i've got the process memorized i'm liking the results
don't get down on your self. hard surface modeling is definitely not an easy thing to learn. Be sure to check out Racer's awesome tutorials... http://racer445.com/ - if your still learning, check the very first one - Intro to Sub-D Modeling
Spent 8 hours making this yesterday, two bike racks for a city map I'm working on for Source, one is 3100k the other 4100k, all on one 1024*1024 texture sheet.
I know this is going to sound over critical. But man, i would never use those for my bike.
I know this is going to sound over critical. But man, i would never use those for my bike.
What do you mean? The total triangle count is rack + bikes, not just for the bikes separate, and they were made quickly/generic, I just want them to help fill the overall environment, which for me is more important to get done
The tires do look a bit thin, will see to fix that
For a three minute short movie - given subject "time and emptyness", so whats better suited than space and timetravel!
Here's the spaceship/timemachine
Hah, Valandar - a bit of clarification. This is the packed version, half of the movie is about this ship, unpacking and from the middle, a smaller ship will travel through the "gate" in front.
Wow, I thought it was a minigun at first. There's no real sense of scale... and is that the back engine we're looking at, or the front "wave motion gun" type thing?
Other than that, it's definitely an interesting shape, love to see how it looks when it's finished.
What do you mean? The total triangle count is rack + bikes, not just for the bikes separate, and they were made quickly/generic, I just want them to help fill the overall environment, which for me is more important to get done
The tires do look a bit thin, will see to fix that
I think the reason he is saying that is because the way you have the bikes locked onto the racks is through the front tire with a U-lock. The front tire is easy to remove from a bike, therefore these bikes are very vulnerable to theft. Perhaps amend a cable lock going through the frame to make it look more convincing.
Edit, just realized you have a tire missing a frame there, so obviously you knew this. oops:poly142:
Definitely awesome. I like the yellow, but I doubt it'll come out that well in print; the red would be more striking. Values-wise, just crank the contrast some, I think, especially for a business card-sized print.
Liking that radial pattern overlay, I think the black text sort of gets a bit lost over the red compared to the white in your name but it could just be me. I do like the overall design though
On a side note, was working on this on off in my spare time last week. Just wanted to see what I could remember in Mental Ray so dug up an old model, did a tiny bit of modelling and rendered. Was going to work more on it but I'd rather start a new project.
For a three minute short movie - given subject "time and emptyness", so whats better suited than space and timetravel!
Here's the spaceship/timemachine
Hah, Valandar - a bit of clarification. This is the packed version, half of the movie is about this ship, unpacking and from the middle, a smaller ship will travel through the "gate" in front.
muzz, depending on the type of printing you go with, the white text may not be such a good idea. Unless you get the text spot-laminated or something, it'll get kinda lost against the print. Then again, I suppose you could have the entire thing in gloss. Black would still show up better, though.
Thanks, its just going to be used for a portfolio piece, I chose source because i've always been curious about getting custom models into that engine. Its a pain in the ass at first, but now that i've got the process memorized i'm liking the results
Ah ok, yeah i love the source engine for lighting. It's quite nice! It doesn't really do shadows on models but you can get around that if your tricky
don't get down on your self. hard surface modeling is definitely not an easy thing to learn. Be sure to check out Racer's awesome tutorials... http://racer445.com/ - if your still learning, check the very first one - Intro to Sub-D Modeling
Good Luck
Hehe, thanks. I've been modelling a while, but it's the first time I decided to do the hardsurace->bake->lowpoly. I've experimented plenty with generic shapes but never actually tried to make something that complex.
As for Racer's tutorial, yeah I downloaded it on my old build but I didn't back it up, so I was gonna download it again anyway. Might as well do it now. :poly124:
Muzz, LoTekK, brandoom, Can I ask a stupid question?
What are those strange avatars you use?
There is so many of those funny avatars on Polycount
and GA site, but I just don't get the joke.
I wonder if it has somethig to do with Ben Stiller
or something like that. I don't know much about him
to understand the joke. Please teel me about it.
****************************************
ander> Love your yellow SF stuff with wire.
hawken> Amazing how you managed to make us
recognize those personalities with few lines and shapes!
Sylvester Stalone and Susan Vega, right? lol
Oh no that was Arnie and barbie
I don't understand why so many Americans make fun of her.
Personnaly I really fancy "Woman In Love" (Nice voice).
@garagarape the avatar is from a thread in the general section. something about "i found the greatest avatar" or something like that. i believe he is a pedophile, not 100% on that.
Muzz, i have a boner.
looking for crits on shoulders, obviously low poly
Good start. I would recomment giving a slight taper to the pattern on the tire if you are to bake it down to a normalmap. so it gets picked up better by the raycasts
Thks ralusek!
Your Orc is starting good.
Will you animate it?
In that case the metal stuff may go into
the neck when you lift-up arms turning
on shoulder axis, no? The design is nice though.
Wonder what kind of clothes you will put on him.
OOOo i love that card muz. Show us a picture of you holding it! that would be so cool.
Started work on another BIZZZNATCH. About 2 days work. Will be going for a semi-realistic thing. Awaiting for the artist to approve (its actually a pretty big project if we can all come to an understanding *fingers crossed*)
Started work on another BIZZZNATCH. About 2 days work. Will be going for a semi-realistic thing. Awaiting for the artist to approve (its actually a pretty big project if we can all come to an understanding *fingers crossed*)
butt_sahib that is scary as hell. it's cool though, and i do agree that the arms seem just a tad too long relative to the back. just looks like they're not on the same plane, but i think you have perspective turned on?
Replies
sorry couldn't resist could tell who they are straight off Hawken
GCMP: Should have mentioned, but those are just hl2 textures on the tiled segments, just needed to throw something on for scale, the finished piece will be 100% custom content
Generalvivi:
Thanks, its just going to be used for a portfolio piece, I chose source because i've always been curious about getting custom models into that engine. Its a pain in the ass at first, but now that i've got the process memorized i'm liking the results
don't get down on your self. hard surface modeling is definitely not an easy thing to learn. Be sure to check out Racer's awesome tutorials... http://racer445.com/ - if your still learning, check the very first one - Intro to Sub-D Modeling
Good Luck
I know this is going to sound over critical. But man, i would never use those for my bike.
ride
What do you mean? The total triangle count is rack + bikes, not just for the bikes separate, and they were made quickly/generic, I just want them to help fill the overall environment, which for me is more important to get done
The tires do look a bit thin, will see to fix that
Here's the spaceship/timemachine
Hah, Valandar - a bit of clarification. This is the packed version, half of the movie is about this ship, unpacking and from the middle, a smaller ship will travel through the "gate" in front.
Other than that, it's definitely an interesting shape, love to see how it looks when it's finished.
I think the reason he is saying that is because the way you have the bikes locked onto the racks is through the front tire with a U-lock. The front tire is easy to remove from a bike, therefore these bikes are very vulnerable to theft. Perhaps amend a cable lock going through the frame to make it look more convincing.
Edit, just realized you have a tire missing a frame there, so obviously you knew this. oops:poly142:
Crits appreciated.
EDIT:
2 more versions
Any preference to colours?
Also im still not happy with the values .
ZacD: the u's placement was kind of on purpose haha
Anyways updates
On a side note, was working on this on off in my spare time last week. Just wanted to see what I could remember in Mental Ray so dug up an old model, did a tiny bit of modelling and rendered. Was going to work more on it but I'd rather start a new project.
starfox!
and yeah, that radial overlay's pretty sexy.
Actually what i usually do is make a sheet of versions and print that first, and choose which version looks best in print
Ah ok, yeah i love the source engine for lighting. It's quite nice! It doesn't really do shadows on models but you can get around that if your tricky
Hehe, thanks. I've been modelling a while, but it's the first time I decided to do the hardsurace->bake->lowpoly. I've experimented plenty with generic shapes but never actually tried to make something that complex.
As for Racer's tutorial, yeah I downloaded it on my old build but I didn't back it up, so I was gonna download it again anyway. Might as well do it now. :poly124:
kinda looks like a jumpgate from eve online
first time I've seen a sketch of a naked woman on a biz card.
What are those strange avatars you use?
There is so many of those funny avatars on Polycount
and GA site, but I just don't get the joke.
I wonder if it has somethig to do with Ben Stiller
or something like that. I don't know much about him
to understand the joke. Please teel me about it.
****************************************
ander> Love your yellow SF stuff with wire.
hawken> Amazing how you managed to make us
recognize those personalities with few lines and shapes!
Sylvester Stalone and Susan Vega, right? lol
Oh no that was Arnie and barbie
I don't understand why so many Americans make fun of her.
Personnaly I really fancy "Woman In Love" (Nice voice).
Muzz, i have a boner.
looking for crits on shoulders, obviously low poly
I like this one the best, colours compliment well, this on non glossy card with no effects would show it off better imo.
You say it like its a bad thing :P. Its a pretty non-offensive image but its different enough for people to take notice.
I printed t out today, so until i need more they aren't changing, I used the last one, except with modified typography on the back.
Cheers guys for the help .
Good start. I would recomment giving a slight taper to the pattern on the tire if you are to bake it down to a normalmap. so it gets picked up better by the raycasts
Your Orc is starting good.
Will you animate it?
In that case the metal stuff may go into
the neck when you lift-up arms turning
on shoulder axis, no? The design is nice though.
Wonder what kind of clothes you will put on him.
Started work on another BIZZZNATCH. About 2 days work. Will be going for a semi-realistic thing. Awaiting for the artist to approve (its actually a pretty big project if we can all come to an understanding *fingers crossed*)
Part of a little scene I'm doing. Testing and stuff. Will put it in UDK and play even more with the materials in there.
ok update time
Still gotta throw that taper in the treads. Thanks for the note, PixelGoat
cool stuff Neox /Gauss
@ Neox
That's looking really cool, cant wait to see the low poly.
did a little bit more on my soldier chap:
Perhaps I should have modelled everything instead of sculpting off a base mesh. :P Oh well, more fun this way.
edit:
Notorious P.I.G that toaster is amazing.