I've been looking through past posts for something about creating an AO map for a large environment, but not getting an answer for my problem.
I want to put my diffuse, spec and normal in one uv set, and my ao map in a second uv set. I don't know how to do that.
Basically, my scene has many different pieces, and I want to combine those different pieces into one giant piece. Create a new (second) uv set, run an ao pass on that, and put that into a second map channel, so that it's overlayed, or multiplyed with the first map channel. That way my scene will look better.
If possible, a tutorial would be awesome in both Max and Maya.
This would be for ps3/360 as well.
I hope I'm being clear with my question.
Cheers.
Replies
I was looking for help with when I have my giant model and the second uv layout is done, what do I do from there.
How do I create a second map channel, and make it so the ao is showing up on my models, or how do I cut my giant ao map apart so it fits with my original models.
Cheers.