Hey everyone, this is a w.i.p. that im hoping to get some feedback on. As of right now i'm just working on the high poly but I am going to take this project all the way to the animation stage for a game. I'll be updating my progress every week. I look forward to hearing your comments!!
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One other thing: How did you model your wrinkles/folds. There looking good! Sculpted in zbrush or modeled in your mesh?
keep it going!!
I have to echo what others have said though about the proportions. They are bit wonky at the moment.
For this one my poly flow is basic, for the low poly i'll add flow with the wrinkles but I did all of them in zbrush using a brush with a stroke set to lazy mouse. To transition out of wrinkles I would just go in after the wrinkle was made and smooth it out with a smoothing setting of like 10ish.
yea I see what you mean, thanks for pointing that out. i'll adjust it a little.thanks