hi this is a char for a game that I'm starting with a friend will be slow progress lol 2 people but just for fun anyway I'm new to Maya and modeling for a game that can use more then like 500 polys lol ( WC3 Mod'er ) so don't go super harsh on me here this is my first 1k + poly model to a game where you can actual see the model lol any here it is and shoot away. i realize i have to fix those Tris in there but shoulders and head have me confused so some tips and tricks plz
Replies
here's a picture of my friend i drew.
That's really all a quad is, anyway: two tris.
About 'tips and tricks' for the head and shoulders: just make them, and we'll tell you where you went wrong. There's never one 'right' way to go about it, plus it always depends on what it'll be used for in the end. For the head it's worth considering whether it'll be animated, how complex said animation will be, whether you'll need the inside of the mouth etc...
Right now though? I wouldn't worry about that yet, and just make a head with a closed mouth.
And check out the polycount wiki for tips on topology (the layout of edges on your mesh).
This page is a good start, for instance: http://wiki.polycount.net/CategoryModeling
Also, I feel I should mention that people generally don't like you adding them to msn when you don't know them. If you want quick advice on something, there's always the Model_Design irc-channel, where a lot of Polycount regulars hang around.
Totaly,
plus, i find it a bit rude to ignore Mightypea when he takes the time to gives you some good information..
edit: oh well, my bad, dont always know whats happening behind the screens. new guys mostly dont have everybody on msn so i missed a respons to mightypea in this thread.
and i apologize for adding you guys.
channel: #model_design
or
http://polycount.com/chat.html
I think its not about the fact that there is no "action", and there doesnt have to be action, its more about making it look believable. (doesnt mean it has to be photorealistic, lots of styles to choose from)
This all has to do with the use of lines, the rendering, the proportions ect.
It might also be an idea to make a folder and save drawings to it that are in the style your looking for, and study them a bit
You can also have a look at these, this guy has some pretty cool mini tutorials
[ame]http://www.youtube.com/watch?v=euvIWdStTs8[/ame]
As for your model, i think the knee joint needs most attention. for the time being even just tilting the loops back a bit would make it look much nicer.