Hi all,
I've started work on a new character for a sci-fi indie game. I have completed a concept sketch and sculpted figure. I am currently retopoing the mesh and will post a low poly mesh in the near future. Let me know what you think.
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Replies
-Woog
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-Woog
I have tried to keep this in mind. It was a little heavy. I wanted the character to come in under 3k. 5k with clothes and accessories.
I have added more geometry to the hands.
I know this is weird. Not sure how it happened. Just alien physiology I guess.
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Here is a test with normal map and some diffuse.
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-Woog
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o if you are having problems with your thumbs its because your base pose, the hands are a bit too flat, thumbs you probably want to model at a more open position. otherwise they are hell to rig.
-Woog