Hey guys! Updating this post with the latest versions of my pieces with this theme.
Currently working on another piece. I'll post a picture of it once it's gotten somewhere.
This is the first piece, the Futuristic Furnace:
Ok, this is what I'm working on.. Haven't gotten far. Just boxing out the base mesh basicly. Only part that I'm almost ready to take into Zbrush is the device that the big cylindrical thing is attached to.
Thanks in advance!
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only criticism i can offer despite that is that i think you bolted on metal plates are too round
they look like they have melted thats something i see a lot on normal mapped props because people meshsmooth their stuff at some point but i don't think that should round of something that would be ruler straight in real life
I didn't use a cage when I baked it in XNormal. I used 0.1 offset.
And I've tried most things I know when it comes to normals, but I can't fix it.. There are no floating vertises and there are no ngons. I'm really stumped here.
You can reinforce your edges to maintain hard edges as in the image below
The left box has reinforced edges which maintains the shape of the cube (The last image shows the corner on how these edges are layed out) The second cube just uses chamfered edges which gives a rounder cube. And the last has no edge reinforcement which results in mush
At least if I understood you correctly.
Yeah, I know that.
Sure thing, here it is.
i know and that is what implied he should do to the metal plating
What do you mean? I'm getting seriously confused here!
If you mean I should enforce the edges on the highpoly, that's already been done. :O
Any chance we can see how you have layed out your UV's?
Thank you!
I kinda stressed the high poly out yesterday, seeing as I was originally going to stockholm today, but now I'm not, so I have 1 more day to work on it, so I'm gonna be changing some stuff and add more details to the high poly.
Sure thing! I'll post it as soon as I get to the uni.
The parts that Neox mentioned, do you have those uv's layed out in a 'disc' shape? Could be causing that distortion.
Oh, we can see the inside of that grate and it is just the piping, maybe put a plane there with a texture so it doesn't just show the pipe.
nice one
Thank you very much!
Time taken: About 2 days.
Polycount: 3533.
For the render I used the work size textures which are 4096, but when I put them in the UT3 editor I'll use 1024x1024.
Also, it seems there's some loops on the main large pipe at the top and the small steam pipe out the side that aren't needed?
It's not all one mesh. It's actually 4 pieces. The main piece, the large pipe, the small pipe and the tube.
The loop on the small pipe was put there to make it look more imperfect. Even though it didn't do much, it still changed a lot for the image as a whole.
I'm not sure I understand which loop you mean on the large pipe. there are 3 loops that are needed for the large vent there.
It has some distinct look, you kind of mixed the high-tech look, with the rustic look. it gives it a strange style, but I like it, It's different.
My only critics are the folow.
You could have worked on the low poly mesh a little bit more, there's many loops in there that I would have definitely removed for polycount sake. (some of the examples on the following pic, marked by red lines)
The texture is nice, but it could really be improved with a lot more grundge, rust and burnt metal.
I'll look it over once I get home again. Right now I'm in Stockholm on my laptop, so I don't have access to my workfiles, so I'm working on another piece in this theme.
Some of the loops you marked can't be deleted without loosing some detail, but I'll definately loose some of them! I'm pretty satisfied with ending up at 3533 tris though. Definately within the UT3 props range. Or am I wrong? I'm 100% sure. ^^
Anyways. I'm working on another piece right now. We'll see how that ends up. Gonna use this thread for it.
Thank you all once again. Your crits have really helped me!
After that, how do you make your low poly mesh? you use the same base mesh you used for the high poly and work it so It's acceptable to bring ingame? Or use a polycruncher apps on the high poly mesh?
I usually take the 1st or 2nd division from Zbrush and reduce until the polycount is low enough for in-game. That's usually what I do for simple shapes.
For more organic and fluid shapes I usually make the object live and use create polygon and append to polygon to create the low poly.
It all depends on the complexity of the high res model.
Any ideas for this model? At the moment I'm just freestyling, so any ideas would be really helpful. If anyone would like to make a basic concept or a paintover I'd be absolutely thrilled!!
About ideas, I don't know man, high tech look can be really a pain to get a special look without making it feel generic.
Maybe take a look at doom3 machinery.
like the texture work, but i feel it could use a little more dirt on the white part at the bottom, seems to clean. and the L shaped pipe on the left texture isnt working for me. dont really get what kinda of material that is suppose to be and if thats white crap on a bronze wipe or rust on a white pipe.
finally i think you could remove some loops in that hose in front. seems like there are quite a few unesseary loops eating polys.
Hey! Thanks for the input!
I would change those things right away, but I needed to wrap things up, seeing as I was going away to my gf, so I don't have the files I'm afraid.
I might revisit it and fix it up when I get back home, but for now I'm gonna keep it as it is, seeing as I'm satisfied with the outcome, and I also wanted it to be a 2-day-project. I know it might seem like a stupid idea to stress things out, but I can honestly say that I'm learning a lot from smaller projects that take shorter time, than I do from projects that I spend weeks on. On each project I'm confronted by new challenges.
I'm not saying that I don't care that it's not perfect. Trust me, if I had all the time in the world, I'd make everything I do perfect. But I've only been working with 3d for about 14 months and I'm learning something new on each project as I said before.
Yikes! This turned out as a really long post!
Anyways, thank you for the C&C Autocon! Even if I don't change it on the furnace, I'll look out for those mistakes in the future.
[HP], that's funny! I used that prop as the base idea for my own model. I'm just hoping I'm not making it too similar. I'm trying to get some of my own design ideas in there, but it's really hard to do when I can't draw even if my life depended on it.
Anyways, I'll keep looking for references!
Thanks for helping!
I'm thinking about adding 2 more hinges that will go on the sides. Just trying to come up with a good design.
Gonna be awesome to start sculpting this! Can't wait.
My teacher said that this would be good to work on for the course that just started at uni, so I've got a 4 week time frame to finish this up.
Sockets, bolts, tiles etc. Mainly small details.
Will also add wear & tear with alphas when I'm done with the details.
Thank you!
That's one way of doing it. This is my workflow.