Here is the original concept I have chosen...
I decided to alter the concept somewhat and use colors more akin to this...
I have also chosen for more of a Sci-Fi and futuristic look, and the scene will probably take place on a foreign planet. So I put together some references based on that idea...
Finally, here I have a general block out of the environment with basic lighting in Maya...
More to come this Thursday the 30th ...
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In this WF/Shaded screen capture I have put a lot of modelling details on the buildings. Those tubes you see will be given a semi-transparent shader to give the effect of exhaust from flying air ships.
Texturing has begun. The red lights are meant to make the structures look menacing and evil.
Most of the ground will be covered with fog but I still want to put a good effort into the rocks/ground area. Diffuse maps are applied here to everything, but only the rocks have specular maps. I might add a spec map to the ground later on.
More to come soon...
Spaceship exhaust made from a ramp shader in Maya...
Buildings are currently being textured and lit at the same time. Here are a few.
Using maps in the incandescence slots on some of the materials really help to add unique patterns in a dark environment. This is a shot from one of the camera views.