Hey guys,
I think using good settings for import NM (.tga) in UEngine:
When NM texture imported, results are pretty nice, but once the package saved and UEngine restarted, the quality is decreasing a lot! (even in 2048*2048)
I know that quality decrease a lot with NM compression but in the UE3 Game packages, many NM textures get pretty good quality ....Somebody know about issue???
Replies
Im not sure what kind of nm compression they are doing. I know some game engine will drop a color channel (like green) and rebuild it real time.
What you want to do is force the texture to display the highest resolution mip level. In the generic browser, right-click the texture sample to bring up the properties. Find the LOD Bias setting which will be "0" by default. Change this to -1. You should see the change take place immediately after you do this.
The texture will still be compressed, but it will appear more detailed because of the higher detailed mip level being displayed.