this pic is kind of incomprehensible, but its in the same vein.
next time, will try and post something with a bit more polish. sorry to whoever doesnt like seeing half-baked inking
i like playing with text. : )
hey ranek: i missed your post man! thanks! : )
thanks man. : )
here's a handful of pics from my work on DR2. There's too many to post all of them on this page, I'll throw the rest up in a Portfolio thread soon. all content copyright by Capcom Games of course
a lot of other good guys worked on these scenes with me, thanks castle team : )
what a poorly designed highway, that road planner should be shot
supercool! This is inspiring me to do more line art
Also really cool work on dead rising 2! I guess it's mostly just diffuse textures without normal maps on the environments, like in the first dead rising?
Herro! Fabulous grey scales. Ah yes... hastings... The coloured photo gives an obvious desolate vibe- I would like to say I like where you've placed what, proportions are splendid. As for your naked lord... his expression and general character are quite strong, especially in the brow. Keep posting!
Sorry, didn't see the other pages. FTL is shaping up nicely!
ae: in good time, my dear arman. when i give my site an update, i'll post a portfolio thread. at the moment its just a shit ton of jpegs in a zip
Peris: do some so I can see! : ) and yeah, DR2 was largely dependent on diffuse textures.
bounch: thanks man! i get a good deal of inspiration by checking out your sketchbook.
legion: thankyou! ill be sure to draw more naked men then
ged: thanks. : ) the idea is that a deep space colony died of a collective heart attack after hearing about a sale at the local Bed Bath & Beyond. ive been shopping around this idea, but I can't tell why they stop talking to me after I explain it
Ged: exactly the kind of feedback im looking for, thanks dude. I should have put a few more items/details in the scene to convey better scale. But yeah, it's the former. Still a bit of work to go yet.
Replies
next time, will try and post something with a bit more polish. sorry to whoever doesnt like seeing half-baked inking
i like playing with text. : )
hey ranek: i missed your post man! thanks! : )
what a poorly designed highway, that road planner should be shot
here's a handful of pics from my work on DR2. There's too many to post all of them on this page, I'll throw the rest up in a Portfolio thread soon. all content copyright by Capcom Games of course
a lot of other good guys worked on these scenes with me, thanks castle team : )
you should post this stuff in pimping and previews cause theirs alot of people that don't look at the sketchbook section
keep up the great work, must have been an awesome project to work on.
Cheers,
Arman
supercool! This is inspiring me to do more line art
Also really cool work on dead rising 2! I guess it's mostly just diffuse textures without normal maps on the environments, like in the first dead rising?
Sorry, didn't see the other pages. FTL is shaping up nicely!
ae: in good time, my dear arman. when i give my site an update, i'll post a portfolio thread. at the moment its just a shit ton of jpegs in a zip
Peris: do some so I can see! : ) and yeah, DR2 was largely dependent on diffuse textures.
bounch: thanks man! i get a good deal of inspiration by checking out your sketchbook.
legion: thankyou! ill be sure to draw more naked men then
ged: thanks. : ) the idea is that a deep space colony died of a collective heart attack after hearing about a sale at the local Bed Bath & Beyond. ive been shopping around this idea, but I can't tell why they stop talking to me after I explain it
trying to nail down the look for particular materials.