Hey guys,
I've been getting to grips with Mudbox and sculpting, and I'd love some feedback.
This is the second thing I did, so while I'm getting more familiar with the tools (layers etc...), and with how high I can take it on my system, I feel I should get some critique on the actual work as well, so that the next one could be better.
I've done that thing where you leave what you're bad at until last, and now I still haven't tackled it: the ears. I'll get some ref and start on those, and then incorporate whatever advice I get here.
Replies
If not, mebbe u could thin the center lower ridge ( columella ) a bit on the nose and take some of the puff off the ends of the upperlip.
Nice werk, texturing on that eye seems like it should be loads of fun.
how did you come to grips with the new tool sets and all I have yet to play with mud2 yet.
Seforin: English, motherfucker, do you read it? (teehee)
I'm getting to grips with them just fine. It took me a while to remember to use layers, and to remember that they're not resolution-independent (and that --annoyingly enough!-- turning a layer on and off to see if you like the change means you can't undo what you just did.)
Oh, and I've hardly use masking, as I just kept forgetting. I should see what the shortcut for that is, so it's easier to get at.
Claydough: I agree on the nose, but I'm really rather fond of the lips, even though they're not meant to be swollen, just... naturally full. The bottom lip needs work though, but mostly because I haven't really defined the inside of the mouth yet, and there's no detail on it.
Brad: I was hoping the shapes were defined enough, and that the detail was just enough to work when complemented with the diffuse and spec, but I really don't know. I'll have to see about that.
Oh, and seriously: the ear's not done.