Good morning everyone, my name is Kashif, also known as HaloAnimator, and this is my first time posting here (Although I had this acct for over 4 yrs and forgot I had one). Well, anyway, I am going to be posting some work that I have done to learn about game modelling and maybe I can get some feedback from you all.
The subjects for these works are based on an old 2d fighter called Eternal Champions that I loved as a child. My plans for these projects are to reimagine the roster in full 3D to learn how to model game res characters. I mostly model high res Pre-rendered objects but this would be a good change of pace...
Models and Concept art in the next post.
Replies
Here are the Captures with concept art:
http://i4.photobucket.com/albums/y122/JamesRayder2026/Eternal-Champions007.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Eternal-Champions003.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Eternal-Champions001.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Trident-Head-Model-Drawing.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Trident-Model-Sheet-Colour.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Trident-Primary-Model.jpghttp://i4.photobucket.com/albums/y122/JamesRayder2026/Trident-Primary-Outfit-Comp.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/TridentHead-Sketch-Early-V.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/TridentTweakedBattleHelmet1.png
http://i4.photobucket.com/albums/y122/JamesRayder2026/Trident-Complete-2.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Trident-Complete-1.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Frogman-Skin-Progress-1.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Frogman-Texture-WIP.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/TridentFullBdoy11.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/TridentUpClose1.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/TridentFinishedPoseMR1.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/TridentFinishedPoseMR4.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/TridentFinishedPoseMR3.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Trident-WireframeFaceRender.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Trident-WireframeFace1Rende.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Trident-WireframeFace2Rende.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/TridentDX90-1.jpg
Here are some of the screenshots and renders. Enjoy. Feel free to give your feedback...
Thanks,
Kashif
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/EternalChampions020.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/EternalChampions021.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/EternalChampions023.jpg
(TEXTURES)
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/HeadTextureSheet.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/RobeNormalsSheet.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/RobeSpecMapTextureSheet.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/RobeTextureSheet.jpg
(DIRECTX9/MENTAL RAY/ZBrush/WIREFRAMES)
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierWireframesFullBody1.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierWireframesHead1.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierDirectX9Render3.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierDirectX9Render1.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierDirectX9Render2.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierPendragonBodyRender2.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierCaneCloseup.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierHeadStrip1.jpg
(CONCEPT ART)
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/Old-Xavier-Head-Study-1.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierIhavethepower.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierUnderthecoverofDarkness.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/XavierAttheheightofpower.jpg
http://i4.photobucket.com/albums/y122/JamesRayder2026/Xavier%20Pendragon/Xavier-Battle-Stance-1.jpg
http://farm4.static.flickr.com/3151/2965584734_8643df514a_o.png
http://farm4.static.flickr.com/3277/2964741101_bd34a2b481_o.png
http://farm4.static.flickr.com/3031/2965315714_cf9b6291a9_o.png
http://farm3.static.flickr.com/2099/2965315258_5f4db971ce_o.png
http://farm4.static.flickr.com/3058/2965364242_b87bf0473c_o.png
Hey dude, I will admit, when creating Trident, I had a human in mind but then I saw how the head looked and went to another direction toward monstrous proportions. Now in the UE Editor, these models look super tiny and they are imported into the engine. (they are all modelled based on RealWorld scale.
I think you are definitely right about the collarbone. In the CG opening of Eternal Champions: Challenge From the Darkside, Trident looks very human as far as anatomy is concerned, but i wanted to take some creative licence and make him more monstrous....
1st model: Face looks pretty nice, I am liking the texture and the some of the shapes you fleshed out in zbrush... The upper body is decent but def a step down from the face...then the legs look like a blob with a foot and some random muscular shapes. The Legs are a really good chance to make this thing look "monstrous" (i think you mean Monster-ous....some might think you mean monstrous like large) ...anywho, they need proper musculature and anatomy.
Second model is suffering from having the same texture plastered all over it. I think making the materials feel different is what will give you more contrast, and overall...a better piece. Give the boots a leather texture, and give the pants a more of a slick texture---like the concept
gotta run
hope that helps.
dave
Hey Dave, I thank you for the input. I will definitely go back and just fix the textures on Xavier's pants. He is from the year 1692, so I don't really know what materials I could think of for him. Wanted to use cotton
And I will work on the leather although he is already concluded...kind of hard to make a leather texture work into a 2048x2048 without it looking noisy. I used a texture from my old leather chair and I guess the scale was too high, but I will definitely go back to this before I put it on a reel.
Do you have access to super high res leather textures?
I am kind not feeling the strength and courage to shade this drawing effectively and maybe everyone here can give me some insight to making the drawing look cool...I am going for a gritty look to the colour scheme...
Here is where I am so far...
you might scare people off the thread tbh
To be very honest, i have no idea why your posting this here. Why would you post it when a project is finished and even if we DO point some helpers,its not like you would go back and change them;which would probably mean you didnt put 110% effort in the first place
BUt yeah,there is no need to post images at their actual size esp.the maps lol.Its better to post a reduced size of the image and maybe a link to a higher sized image for people who are interested.
Well,as far as the art is concerend, i pretty much agree with trimulant
For texture that are "superhigh res".maybe go check out www.cgtextures.com or mayangs library or link off the www.3d.sk site.
Welcome to the world of game art! :DLooking forward to your next model
Please excuse butt_sahib's initial response about why you're posting here. Everyone is welcome to post their art, whether its final or work in progress.
Your models are looking pretty good, though they could really use a bit more attention with the diffuse textures. They just seem like they are a flat colour with an ambient occlusion pass. A little bit of colour variation here and there would really help.
Most of the proportions of your characters are good, though they look a little thin/stretched, especially the hooded guy. In one shot you have him looking really squished and wide and then in the next he's really thin and stretched.
Keep up the good work and looking forward to seeing more art from you.
-caseyjones
@butt_Sahib: Thanks for the welcome.
My method of texturing is using my cavity maps to give models a very gritty look...hopefully with Shadow Yamoto, I can push this further with more detail...i often avoid "painting" light into my textures since I am going for cinematic quality models for the CryEngine2...
Stay tuned...
More concept art will be on the way...
Here is the high res one....
http://farm4.static.flickr.com/3176/3052181701_553c2a8e36_b.jpg
Thanks
Anyway, here are some images for your leisure...and some feedback would be awesome...more to come
http://globalnerdy.com/wordpress/wp-content/uploads/2008/04/cartoon_silhouettes.gif
While you're not making cartoon characters, this does not exempt you from the basics of character design.
Taking your redesign of shadow for example, you've completely dumbed her down from a cool bandit/dominatrix to a monotone humanoid male. Beauty, sex appeal, danger, asymmetry all things to consider.
You would also be doing everyone a favor to change some of these images, especially the raw materials and reference to links to the files instead of posting all of these huge images. I have a feeling a lot of what you're trying to get across is lost in the image zerg.
As for the dominatrix thing, I was playing the game last night, and kind of figured I could make the redesign a bit more realistic especially in the clothing...make her more assassin-like (if i were chasing Shadow on a rooftop in the outfit from the 2d game, I would laugh my ass off instead of killing her) but i will keep the silhouette in mind while I am working on her.
More to come
As for the images, I'll just post links. BTW, what is a zerg?
going overboard...I definitely will go crazy with the details...the black jumpsuit was just an idea i had in mind...I could go back and have the top low cut, but it would break the assassin part of the outfit...
More to come...
I could go back and keep it close to the original in a few ways...maybe take away the shirt and stockings...and replace that with leather...and a choker...i did have a sketch of that too that i put away...
I think I will go back and attempt to match the original with a few extra things...more to come...
I'm still incredibly new, so any more experienced modellers' input would be incredibly helpful.
Stay tuned
http://farm4.static.flickr.com/3217/3116345007_35d5a720a1_o.jpg
http://farm4.static.flickr.com/3057/3116344875_7d7c936dfd_o.jpg
http://farm4.static.flickr.com/3101/3117172582_ce66b4f919_o.jpg
(a click to enlarge the pic)
next steps are to work on the satin arm guards and gloves and additional objects like earrings and hair...stay tuned
http://skankerzero.com/
My one concern is if she will be able to bend and crouch without shearing...
more to come my friend...more to come...
but now I'm sad.....
Free Radical.... WHHYYYYYYY !?
Time splitters 4.....
NNNNNNNNNooooOOOoooOOOOooooOOOoooooOOOooooo................
By all means, I'm open to suggestions...
It is a bit above 12k with the Tanto and other accessories...
More to come....I would love to know what you think before i move on...
Hi Res: http://farm4.static.flickr.com/3510/3202057710_45cd862023_b.jpg
Hi Res: http://farm4.static.flickr.com/3491/3201211559_f2cc9311a0_b.jpg
Hi-Res: http://farm4.static.flickr.com/3499/3204933887_760a927df9_o.jpg
Hi-Res: http://farm4.static.flickr.com/3513/3204933785_6910192eaf_b.jpg
I still need to work on her strap and her weapons....stay tuned
I am about to work on the arms as soon as I can find an optimal look for the polygon flow...and then I am going go for some optimisations.
stay tuned
I think one of your issues is your trying to grow too many skills at once. I`m seriously not to sound like a jerk, but your modeling off of concepts that are way way off from looking good, so your model can help but look junky as a result. If your going to model with cards as a guide like you are, you need to make sure your cards are right and right now they arent. No ones thighs are that ballon shaped, no females neck is that wide unless they are on roids,
If you want to get good at modeling, find some propper ref, and chop it together to make cards that you can model off of. If you want to get better at drawing, study the human form WAY more- enroll in some figure drawing classes, read tons of anatomy. i see your doing that "human heads thing" which is a good place to start, but ultimatly distance relationships dont matter for jack shite unless you understand how all those distances come to be, via mucle masses etc.
sorry to be rough but eternal champions is near and dear to my heart and I feel you need a bit of harshness to accel with this project.
I am trying to get the hands and arms looking good before i move on to unwrapping which is tons of fun with UV Layout...
P.S.: How long ago have you played Eternal Champions?
There has to more fatalities in eternal champions than in every single mortal combat combined- and that includes all the art lazy babealities etc.
just sayin.
And yes, the fatalities are HORRIFIC...MK has NOTHING on this...still...
if you are wondering which ref i am using now, here it is:
http://fineart.sk/show.php?w=657.
anyway, hack away...
well, feel free to leave some feedback...stay tuned...
thanks
hope that helps dude
see it here: http://www.portrait-artist.org/face/structure4.html
I will go back and move the eyes and ears up some...that should fix some of the problems with the face...I even have the drawing that I used if you want to see that
Any help and suggestions will be great... going to work on the hair again...my sister didn't like how it hid her face so I am working on a more sporty pulled back style... and here are renders from Mental Ray...
Stay Tuned