Hey everyone!
Its great to be a part of this challenge:poly142:
Here is the concept we chose to go with.still working on the modifications.
Team name: Farzi
work title: Evil Roots
this block out is looking pretty awesome so far. can't wait to see the normals projectioned into the low poly
i guess there is one small thing you should fix. right now those chains at the bottom seem a little too flat.
other than that i'll hold off on a little until i see what the textures make it look
have you guys figured out a color scheme
Thanks man!..yes we are still working on that chain thing...coz right now it just hangs in a wierd way.
the colour scheme we plan to go with is inspired by medieval architecture. though we dont have any concrete colour concept to stick to right now.
I'm liking your blockout, very interested to see how this piece turns out. I have one comment about your trees. You may want to break up the trees into multiple subtools. For the first tree I would break away the slimey egg sack things from the main tree section. for the second I'd break away the windows and major root pieces. You'd be able to get more detail in those areas and your normal map would be more crisp. Maybe texture each piece separately? Both trees look very blobby and could use some pinch and smooth. Just my .02. Keep it up guys.
hey Thanks spetch! this tip is really useful.actually it was getting difficult for me to handle the mesh as i sculpted it all from one block.i would definitely try that.
oh shit!..yes indeed it is from warhammer.
this was a concept i really like so just wanted to make it.
i know we shud have all original concepts,so
probably..lets c if we can scrap this prop.its a very small part of the scene though.
Replies
Its just a rough sketch for now.
just keep doing the hard work... m sure u will finish it..
best of luck to kamu chichora and mota bhai...
cheers,
Samar
hi res wip for the big tree
i guess there is one small thing you should fix. right now those chains at the bottom seem a little too flat.
other than that i'll hold off on a little until i see what the textures make it look
have you guys figured out a color scheme
the colour scheme we plan to go with is inspired by medieval architecture. though we dont have any concrete colour concept to stick to right now.
texture size: 1024x1024
tri count : 884
so i guess that shud explain y it looks so awfull
tex size:1o24x1o24
oh shit!
this was a concept i really like so just wanted to make it.
i know we shud have all original concepts,so
probably..lets c if we can scrap this prop.its a very small part of the scene though.
trying out some camera angles and also lighting set up.
it was a great challenge...finally we managed to wrap it up in time.
Thanks guys!
[IMG][/img]http://img227.imageshack.us/img227/6659/texturesheetkp4.jpg