Hi,
I have a question regarding a model I recently normal mapped. The bake turned out great but after I ran a test render in 3d Max I noticed certain area refuse to lighten up... I tried to add lighting sources but they have no effect. Can anyone help me with this???
I can't find any tutorials that explain what the problem might be...
Replies
This is what I get when I added an omni light in the scene... almost no difference at all. The space between the toes remains dark, hiding all the normal map detail. It's probably a simple solution I'm over looking... Any one have an idea?
I'm stumped... here are some pictures so you can better understand my problem.
here I'm generating the tangent space map and the end result looks fine but...
When I exit Z-mapper my red and green channels are clearly not matching up. I tried to flip both the red and green channels but this does not help.
What it looks like when mesh is exported and imported into Max with a normal bump. Any answers... ?