Thank you for your comments still working so don't worry i not ignoring the advice, this is what i done so far, crate will be done soon, then i will start working on the ground plane for the environment:):poly142::poly124::\:poly122::shifty:
Your on top of this. Good work. The bump looks a little too much like dirt though and doesn't have that slippery slimy look. It also looks a little too texturized and you loose some of the geometry. Lay off the textures a little bit and look up some more references. Not digging the color either. try to give it more fleshy tones. Also, if if you run out of work, start modeling other tech assets. Your pretty bomb with that. Maybe do more pipes and wires that are laying on top of the doorway or somthing. Good work though. Oh, and email Giovanni your complete assets so he can import them in the engine this weekend. We're gonna meet up on Monday around fourrish so we can wrap this up. Let me know if you need anything. Peace.
lol, thanks for the comment. Ya, something like that where we show our maps and an image of our asset. I think we only need one cool image to show off our asset and we're gonna need a better text. That one's too much fun and not enough scare. And maybe we'll have a background image with a team logo or something. I'll give you a buzz this weekend about it. We should meet monday afternoon for sure though and get all of our stuff ready for Tuesday. Badass railing by the way lol.
I think we need to change the story a little bit because it does not look like a monster attacked, it looks like they opened some space/time vortex or open the gates to hell or something like that
the scene is too dark, and the lightning seems very 1995 , i also think that the diffuses eats away the normals with all those blacks n whites painted so aggressively into them
Replies
Are you baking to get your Ambient Occlusion or are you painting it in?
Your AO layer should look like this.
But I'm not seeing that in your textures.
Some of the ambient darkness is waay too strong. Maybe try pulling some of the blackness out of your textures.
You should also adjust your material spec and lighting setup. The metal appears very flat.
Just a couple of crits. Keep up the great work!
C.t.g.
PS
We Need to Discuss Monday how we are going to Present our Stuff
i just maid it right now for ideas
I think we need to change the story a little bit because it does not look like a monster attacked, it looks like they opened some space/time vortex or open the gates to hell or something like that
the tentacle and meaty things are looking cool, can't wait to see them take over that building.