Hi, I redesigned my portfolio recently at
http://tompoon.com/
Originally I called myself a character artist, but I'm planning on making some environment pieces (gogo Unearthly challenge!) because I haven't really tried environment art much.
If you have any crits about anything then feel free to comment, but I'm not too keen on going back to fix the old work, I rather spend that time making new and better things...However it'd be nice to hear anyway
I know I'm missing a realistic character on there so I've chosen to model a realistically accurate celebrity as my next character project!
Replies
focus on making the walls and ground look amazing, its 80% of the screen when someone is playing a game the buildings in the street scene have a decent texture but it could have some dirt along the base, chipped out bricks etc, add variation with decals and modeling in some damage/crumbled stuff. oh and some wires hanging from building to building could add some cool shadows to the scene as well.
also, the benches are wildly out of proportion if you look at the door right near them and again at the door at the end of the street. Ill whip up a quicky paint over of what i mean for the ground, ill add it in when its done. hope this helps, It definitely has potential.
finally, I would pick a specific thing to study if you are looking to get into the industry as quick as possible. either focus on environments or characters and really get a feel for making them awesome. I find its easier to pick up other skills after you know how to make something look really tight and polished be it a character or environment, and then apply that "eye" to other pieces.
**dont mind the super stretched ground textures i overlaid haha it was a quicky. I R making perpsective :P you could go about recreating something like this with vertex blending and then adding some details in with decal overlays like the sewer grate, stains etc. main thing is you want some contrast and depth to the ground.
I will work on some environment pieces asap to see how it goes! Just bought this Eat3D dvd... gonna try that out first I guess
chris
They also werent designed for games (loads of tris, most objects dont even have uv mapping and the ones that do is very poorly laid out and the worse part is that 90% of the materials used were default max materials that comes with the package ).
Its actually kinda sad that people are telling me my old work is better than my new work
I believe if I were to make an environment now with the knowledge I gained from making game characters it would look a lot better than those old pieces I made... plus all the knowledge I'm gaining just looking a these forums
I only really decided to become a game artist and started making a portfolio about 7~ monthes ago.
And chrizz, I went to the one at Leadenhall, and that was over 4 years ago! But you're the first person I saw on these forums from MK
Keep practising, I can see all you need is practise as you have the techniques pretty much down. Practise is annoying though:poly124:
chris
Then get on it man. Only way to get better is to practice. (I should take my own advice :P)
if you want to get better at material setup/rendering (realtime or rendered), dont make environments or characters, get some real reference and make materials on spheres.
keep it up