you've definitely got your own style, i like it. What are you looking for in regards to crits... are you looking to get a game job? or just a site to place your work on for others to see?
I agree text is a bit hard to read, but nice characters.
I'm not a huge fan of all the white space in the background either, but that's just me.
Beautiful work, marro - really nice - you definitely have a beautiful style that's great for 3d illustration. I love the way your sketches and style translates to 3d. Like Perna and others have suggested though, it's hard to say how to give you constructive criticism since your work isn't really game related.
Awesome style, but you need to expand your portfolio to express what else you can do. Right now you have one hook in the water with some awesome looking bait.
It's easier to catch fish with a net.
And yes the tiny white type on a yellow background is murder on the eyes. It would also be nice to have a sub menu above the images but below the main menu. 2D, 3D L&E when you click on a portfolio link. That way you don't have to go back to the main portfolio menu to get to another section.
Thanks for the feedback! The white text is gone (don't know what i was thinking). I see what you mean with the one hook thing, and my next project is to do something more gamey. I'm still figuring things out about the workflow though. And anatomy.
What would you like to see if I was going after a game job? Realistic characters?
Also, I was thinking of maybe putting up a wip/wires section. I know I always enjoy looking at wires and texture sheets.
While your style is cool, and I like your characters, if you applied as a character artist to most game studios right now I think they would at least ask you to do an art test, if not turn you down outright.
Mainly because you don't demonstrate any of the detailed texture work that most character artists would be expected to do, and you don't show any examples of more "mass market" kind of work, which is probably what you'd be working on at most studios.
Even if it wasn't the totally obvious "photoreal" style, the lack of anything even towards a more realistic, gritty or detailed "believable" style is going to hurt you when job hunting in this industry, I think.
Screw game companies. Your art style is much more suited to motion pictures. Look for potential openings at Dreamworks or Pixar. Personally, I find your style quite appealing. You should work on putting together a short animation featuring some of the characters you've built.
Replies
I agree text is a bit hard to read, but nice characters.
I'm not a huge fan of all the white space in the background either, but that's just me.
Great illustrations.
It's easier to catch fish with a net.
And yes the tiny white type on a yellow background is murder on the eyes. It would also be nice to have a sub menu above the images but below the main menu. 2D, 3D L&E when you click on a portfolio link. That way you don't have to go back to the main portfolio menu to get to another section.
What would you like to see if I was going after a game job? Realistic characters?
Also, I was thinking of maybe putting up a wip/wires section. I know I always enjoy looking at wires and texture sheets.
Mainly because you don't demonstrate any of the detailed texture work that most character artists would be expected to do, and you don't show any examples of more "mass market" kind of work, which is probably what you'd be working on at most studios.
Even if it wasn't the totally obvious "photoreal" style, the lack of anything even towards a more realistic, gritty or detailed "believable" style is going to hurt you when job hunting in this industry, I think.
I'd follow Richard's advice and try to get a job in motion pictures, your style is matching perfectly
*About to be added to his links page*