Right Jab = Dakkon, Jared, and I and we've chosen this
concept by Sparth.
[img2=left]
http://dl.getdropbox.com/u/17188/jab_storyimage.jpg[/img2]THE YARDbackstory
They were only known as the Aeon. Giant vessels that had been around since the dawn of reality. The Aeon traveled through creation, stopping at countless worlds, and with them they brought peace. The vessels contained countless souls of a race long past, yet still trying to influence those who would listen. They would share their wisdom, seed new worlds, and enhance civilizations.
Many worshiped the Aeon as gods for their efforts, a title that was not undeserved. While the Aeon may have been avatars of peace, not all life was as enlightened. As worlds advanced, so did their hunger for power. Despite the efforts of the Aeon, efforts that had kept peace for millenia, war began from one side of creation to the other.
War can cause unspeakable acts that were unthinkable in the past. Many sins were committed during this time, but all pales in comparison to the moment mortals turned their eyes on the Aeon. Those who were once gods became prey. Timeless power was just too tempting to resist. It is amazing what can be justified in our darkest hour. We hunted the Aeon, trapped, and gutted them in scrap yards which became their grave. Thus ended the Aeon... fools.
Peace is just a concept, war is the true constant.
Written by Dakkon
Replies
:P
traveled through creation?
hahaha that is awesome. You should write lyrics for metal bands Adam:)
I'll post a few things now, mainly to show what we're going with as our scene's setup and some random things I've done and Dakkon will show his progress on the Aeon's a bit later on in the week.
All the props I show here are all WIP's and are not finished. (Some elements haven't been mesh smoothed, missing pieces, etc).
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Here's the concept, based on our story and created by Jared. The idea with this concept is to plan out the composition of one of our beauty renders. Some elements were left out of the concept, as we're going to do those in the scene itself and keep it a bit of a surprise.
Here's a blockin of one of the scenes that Jared pieced together that he used when creating his concept:
Here's some things I've been working on that were either pulled from our concept/block-in or from the original concept by Sparth:
Support-arm, highres, 3dsmax viewport screengrab:
Support beam, high res, max viewport screengrab:
Scaffolding, highres, viewport screengrab
Here's an example I put together quickly for how these things may be used to create a 'noisy' background, which is a goal of ours:
Here's the platform that'll be used in both scenes to tell our story, highres & render mesh, viewport screengrab:
Looking forward to seeing more, keep it up.
adam, you should be careful with your bevels, make them wider so that they catch more spec, beam looks a tad boxy
Our second shot will be from below. Adam's platform is up above, near the bridge of the Aeon. Down here will be where the insides of the vessel are being taken out.
Adding this shot for the hell of it, since we'll probably never show a profile.
Texture work, lighting, ect... all still in progress. I'm mainly just trying to get my ideas down on the 'page'. I'm trying to go for a different feel to the Aeon vessel as opposed to it's surroundings. We're going for the honeycomb motif that we'll be carrying on throughout the vessel. I added some inner wiring on the left side tonight as a test.
Not as cool as boyd's but i guess it will have to do
I'm not entirely sure where Dakkon's shots are coming from but they look fucking awesome! I'm starting to think that polycount is gonna win this war hands down.
Can't wait to see the result with all these pieces together.
Actually, in some of them I didn't. I must have been tired.
Thanks everyone else.
Thanks man . I'm taking my shots in Unreal. I've never used the engine much before, so I'm learning as I go.
I don't have a paper concept for what I'm doing, as most of my ideas are just in my head. I find the way I like to work is to come up with a backstory for the model I'm working on. Everything relates back to that story, which helps me in creation. The story evolves as I go.
I'm off to Seattle for the weekend, but I'll be back with some before the end of next week I think.
It's also with regret that I mention Jared won't be able to help us finish this piece. His schedule outside of pushing polys is tight and thus he can't help us. Dakkon and I will finish the piece no problem, using Jared's concept as our guide.
edit: maybe if you doubled up the arm parts they'd have more clout
*Noted, will play with that.
in BOXES...
IN BOOOOXEEEEESS...
on hemisphere
>_>
So I'm just working on getting the initial pass on the Aeon done, and it's getting to be pretty much there. Once we get it in scene, I'll be localizing it with damage, and mroe scarring than what's already there. It probably won't be as "glowy" in the final renders, as much of the Aeon will be damage and not functioning. I'm using vertex colors to turn off parts of the glow with a lerp which actually works quite well. Some oldschoolness comes in handy . If we have the polys in the end, I'll be ressing up the inner connector wires a fair bit, but I'll leave them as is for now.
I wanted to put the pieces together of some things Boyd and I have done and show an element of our overall scene (that this is, in fact, somewhat of a graveyard for them where thousands of Aeon's are being dissected like frogs).