awesome work man ! I'd love to see your flats for the skin Seems very subtle but well done ! Did you use some additionnal photo refs or it's mainly just polypainting?
she's very cute. great rendition. I feel like she could be a bit dirtier, her accessories are very clean, that's a bit of a nitpick really. Great job. Her subtle smile sells it.
Can you share how you went about her skin? Did you fake an sss and photoref or did you just hand paint?
My only crit, would be to dirty her cloths up a bit. They look brand new. And hanging out in the desert all day is dirty business.:)
Bitmap,Pliang: It's rendered in 3ds max, with the standard scanline renderer. I'm using a standard material, with diffuse, spec, gloss, normal, alpha and light (ao in self-illumination) maps. I think the SSS look is coming from the lightmap, it has a slight red tinge for the fleshy bits.
benclark: Thanks, yeah you're right. I think it's because that area's pretty much devoid of anatomical landmarks, I did sculpt that H shape that forms behind the knee but it was probably too subtle. I'll do some tweaking.
Josh_Singh,mikezoo: I completely forgot about a dirt pass, thanks, I've dirtied her up a bit now!
Renaud Galand,mikezoo: Thanks! The textures are hand painted, except for some photo overlays here and there. Most of the painting was done with polypaint, with some refinement in photoshop. My approach to skin is pretty basic; I lay down a base skin tone, and then add reds, blues, yellows (red=areas with lots of meat, blues=cool areas, yelows=bone close to the skin) along with some purples and greens, whatever works really. I get skin pore detail using photoshop brushes, and sometimes photo overlays.
Here's the flats (diffuse, spec, normal, gloss):
There's some ugliness from the AO overlay, but those areas are completely covered up anyway.
Ill pose her next and post some renders of her in UE3 or Crysis (if I can get the alpha maps working)!
Replies
only thing I see is the shape of the knees at the back looks a wee bit strange, like it doesnt flow with the rest of the leg
Can you share how you went about her skin? Did you fake an sss and photoref or did you just hand paint?
My only crit, would be to dirty her cloths up a bit. They look brand new. And hanging out in the desert all day is dirty business.:)
Great work!!!
Bitmap,Pliang: It's rendered in 3ds max, with the standard scanline renderer. I'm using a standard material, with diffuse, spec, gloss, normal, alpha and light (ao in self-illumination) maps. I think the SSS look is coming from the lightmap, it has a slight red tinge for the fleshy bits.
benclark: Thanks, yeah you're right. I think it's because that area's pretty much devoid of anatomical landmarks, I did sculpt that H shape that forms behind the knee but it was probably too subtle. I'll do some tweaking.
Josh_Singh,mikezoo: I completely forgot about a dirt pass, thanks, I've dirtied her up a bit now!
Renaud Galand,mikezoo: Thanks! The textures are hand painted, except for some photo overlays here and there. Most of the painting was done with polypaint, with some refinement in photoshop. My approach to skin is pretty basic; I lay down a base skin tone, and then add reds, blues, yellows (red=areas with lots of meat, blues=cool areas, yelows=bone close to the skin) along with some purples and greens, whatever works really. I get skin pore detail using photoshop brushes, and sometimes photo overlays.
Here's the flats (diffuse, spec, normal, gloss):
There's some ugliness from the AO overlay, but those areas are completely covered up anyway.
Ill pose her next and post some renders of her in UE3 or Crysis (if I can get the alpha maps working)!
love the crazy style you gave her, and the skin is so beautiful!
keep it up!!