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Metal Gear Solid 3 Snake

polycounter lvl 17
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Snake polycounter lvl 17
Not much to say, I spent more time fine tunning the weighting that anything else. No normal maps on this one. I'll post some posed renders later.

nakedsnakerenderhs8.png
nakedsnakerenderbackfa4.png
nakedsnakewireframecu2.png
nakedsnakewireframenackbe9.png

Replies

  • BrodyB
    Wow, that's looking awesome. One thing I notice right off the bat is he's too tall. You have him in at 8 heads tall, when the original Snake was 7 1/2. Also, for his height, the arms are a bit too short. The hands should rest at mid-thigh.

    Other than that, texturing is really well done and you have pretty good use of edge loops.
  • Snake
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    Snake polycounter lvl 17
    The camera angle doesn't help, and his size matches the counter strike source biped =/. I actually superposed my model with a ripped Snake model from MGS2 and it's slightly broader, but not taller. I'll post some posed renders tonight, it looks way better.
  • Snake
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    Snake polycounter lvl 17
    And here're the posed renders:

    snakeposed1fz8.th.pngsnakeposed2qk0.th.pngsnakeposed3gy8.th.png
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