So I just wanted to have some more fun with photoshop and junk so I will start one of these and updated it when I get new stuff done!
b]Sky series[/b - got inspired to to some sky background images. I will prob make more of these with silhouettes of buildings and machines. Here are the first set!
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just using some generic brushes from different places and some random buildings I created this piece pretty quick)
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using a zune model I made a while back I took its render and my favorite sun image of all time and slapped them together over this sky!quick job and was fun to do!)
Replies
Title : (by neo_god)
"Throw away your refuse or die!"
(This time I went for a black and white look after some debate. I used my old conspiracy building models I made a while back for a 3d skybox. I also reused the awesome sun and blob brush from the trashcan image I did)
would make great desktop wallpapers, you should make some at 1920x12000
Your the 2nd person that's said you would wear one of my designs on a shirt. *scratches head* If more people think so I might try something.
see you changed the bloodsplat into flowers, good move.
i also enjoy the way you present things, your wickedness on a tshirt might not be such a bad idea
more please ^^
Tried to make a light switch from a picture today. I have to say, making screws took a lot longer then i thought it would... and I just modeled the head
Reference photo: http://i291.photobucket.com/albums/ll311/Random_Layouts_by_vivi/eh021screen.jpg
and the hat from the previous image (was just a simple loft but still!)
i think they do make the pics unnessacarly busy...
especially the way u layer it all up. id suggest flatting certain elements before giving them outlines
groups like grunge/splatter. otherwise it adds and adds and adds and adds and ...
This is still wip and will hopefully be finished soon! I will be working on it back and forth with my current portal map.
Starters!
Dev blocking in for ruff game play ideas
Quick texture test to get a feeling for the scene
Another quick pass for temp lighting
Big change in layout of the interior proved to be a good decision and helped bring out the theme for the building.
Quick template brush stuff
Now start applying it to the exterior of the building
After that quick compile test I continued the look
More to come soon! Still needs a lot of work! Hopefully this is a step in the right direction ^^!
For some reason i kinda like the Orange rough blocked out one, kinda reminds me about portal
More details!
I think I might make this a playable walk through scene with small interactions..... might be nice...
here is my layout and the idea is to make this a small interactive slice of a city. Not sure exactly how just yet but the pieces are falling into place slowly !
added in a small tv to give off some blue light ... sadly you can't really see it in this shot but i'll get a better one next time.
The idea we dubbed " Iceberg Envy" plays out like this (wip)
- Each team has a hut on the side of a river.
- There are good and bad icebergs that have bombs and treasure in them
- The icebergs float down the river every 2 mins or so.
- Get 3 treasure icebergs and your team wins
- Get 3 bomb icebergs and your base blows up!
- There is a switch that controls which hut the icebergs go into.
- The switch is like a capture point. The more people you have near it the faster it moves to your side.
- The switch changes positions after an iceberg reaches a base
Should be fun if we can get to prototype it out one of these days.
Edit:
So here is my progression for the night! Did more details on the building and added a white flickering light inside which creates some nice effects. I also through in some npcs and worked on the upper floor. I will finish this building tomorrow and then start adding props and such to it. Soon I will prob have to start working on the beauty product sign that hangs on the front of the building. After I figure all of that out I will move onto finishing the rest of the scene and then tweaking lighting and final scripted sequences and sounds. PION!
Bigger version here!
http://i291.photobucket.com/albums/ll311/Random_Layouts_by_vivi/chells_legend_mainscreen0043.jpg
-vivi
and threw it in game
cubemaps are making it look a bit different but I will definitely play around with it some more. Still not sure what I want to do with that other building in the background, but I started throwing some ideas around. My sound bud sent me a good custom soundscape and things are starting to come together with my small scripted sequences. Once I'm finished ill show you guys all my wip pictures (step by step stuff)!
I will prob leave it close to this for now so I can get back to finishing the real stuff on the map.
I decided to put together a small video showing off the process of how I created my menu map for Chell's Legend (portal mod I'm working on). The video shows the process going from dev stages to final art and scripting. I had a lot of fun working on this map and I'm glad I can share the experience with you ^^
[ame]http://www.youtube.com/watch?v=gkJN2isCTx8[/ame]
Higher quality video dl here :
http://rapidshare.com/files/151315033/chells_legend_menu.avi.html
you might need an xvid codec to watch this video
http://www.digital-digest.com/software/download.php?sid=1052&ssid=0&did=1
Thanks for watching! Let me know what you guys think ^^!
-vivi
www.chellslegend.com
Here is a small excerpt from one of the articles "The making of the main characters skin"
" I wanted to separate my mods Chell from Valve's Portal Chell and also have my character match the voice of my lead voice actress Melissa. I decided to go with a younger, cleaner, and fresher look. "
To see more from this development article or more stuff on the mod, be sure to head on over to the official site!
www.chellslegend.com
-vivi
this looks awesome man,