Hey all
I've hit a snag rigging and exporting this fella into unreal 3.
I've had no problems getting your generic skeletal rigged characters into Unreal 3. With Unicron I've used a linked objects hierachy rather than a bone rig with skin/ physique modifier.
I've uploaded some videos to youtube, sorry if they are a bit small but you can fullscreen to see more of the problem.
Illlustration of the problem
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It seems that quite a bit of the translation is being lost on some axis are being lost. I'm guessing actor x can't read them or unreal 3 simply can't handle some axis movement?
Video Showing Hierachies
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Replies
Alex
it's 'bAnimRotationOnly' on the 'animset' tab in the animset editor.