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Rigging in 3D Max

polycounter lvl 18
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Showster polycounter lvl 18
Hey all

I've hit a snag rigging and exporting this fella into unreal 3.

unicronrethoughtjpg

I've had no problems getting your generic skeletal rigged characters into Unreal 3. With Unicron I've used a linked objects hierachy rather than a bone rig with skin/ physique modifier.

I've uploaded some videos to youtube, sorry if they are a bit small but you can fullscreen to see more of the problem.

Illlustration of the problem

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It seems that quite a bit of the translation is being lost on some axis are being lost. I'm guessing actor x can't read them or unreal 3 simply can't handle some axis movement?

Video Showing Hierachies

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